blender/intern/cycles/util/util_texture.h
Thomas Dinges a00f54332d Cleanup: Some style and code tweaks to Image Code after changes.
Whitespace and order of switch/case etc. Let's try to stick to float4/byte4/half4/float/byte/half order as defined in "ImageDataType".
2017-04-27 11:11:08 +02:00

58 lines
2.1 KiB
C

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TEXTURE_H__
#define __UTIL_TEXTURE_H__
CCL_NAMESPACE_BEGIN
/* Texture limits on devices. */
/* CUDA (Geforce 4xx and 5xx) */
#define TEX_NUM_FLOAT4_CUDA 5
#define TEX_NUM_BYTE4_CUDA 84
#define TEX_NUM_HALF4_CUDA 0
#define TEX_NUM_FLOAT_CUDA 0
#define TEX_NUM_BYTE_CUDA 0
#define TEX_NUM_HALF_CUDA 0
#define TEX_START_FLOAT4_CUDA 0
#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA)
#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA)
#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
/* Any architecture other than old CUDA cards */
#define TEX_NUM_MAX (INT_MAX >> 4)
/* Color to use when textures are not found. */
#define TEX_IMAGE_MISSING_R 1
#define TEX_IMAGE_MISSING_G 0
#define TEX_IMAGE_MISSING_B 1
#define TEX_IMAGE_MISSING_A 1
#if defined (__KERNEL_CUDA__) && (__CUDA_ARCH__ < 300)
# define kernel_tex_type(tex) (tex < TEX_START_BYTE4_CUDA ? IMAGE_DATA_TYPE_FLOAT4 : IMAGE_DATA_TYPE_BYTE4)
# define kernel_tex_index(tex) (tex)
#else
# define kernel_tex_type(tex) (tex & IMAGE_DATA_TYPE_MASK)
# define kernel_tex_index(tex) (tex >> IMAGE_DATA_TYPE_SHIFT)
#endif
CCL_NAMESPACE_END
#endif /* __UTIL_TEXTURE_H__ */