blender/release/ui/buttons_scene.py
Campbell Barton a054f3ccce elif rd.file_format in ("OPENEXR"):
...is the same as 
elif rd.file_format in "OPENEXR": # ("OPENEXR",) <- syntax for a single tuple

At the moment its using pythons syntax for a string search which works but isnt whats intended. Replaced in with ==
(Also use '' for enums rather then "")
2009-06-11 21:11:33 +00:00

286 lines
7.5 KiB
Python

import bpy
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "scene"
class RENDER_PT_shading(RenderButtonsPanel):
__label__ = "Shading"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
split = layout.split()
sub = split.column()
sub.itemR(rd, "render_shadows", text="Shadows")
sub.itemR(rd, "render_sss", text="Subsurface Scattering")
sub.itemR(rd, "render_envmaps", text="Environment Map")
# sub.itemR(rd, "render_radiosity", text="Radio")
col = split.column()
col.itemR(rd, "render_raytracing", text="Ray Tracing")
colsub = col.column()
colsub.active = rd.render_raytracing
colsub.itemR(rd, "octree_resolution", text="Octree")
col.itemR(rd, "dither_intensity", text="Dither", slider=True)
class RENDER_PT_output(RenderButtonsPanel):
__label__ = "Output"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
layout.itemR(rd, "output_path")
split = layout.split()
col = split.column()
col.itemR(rd, "file_extensions")
col.itemR(rd, "fields", text="Fields")
colsub = col.column()
colsub.active = rd.fields
colsub.itemR(rd, "fields_still", text="Still")
colsub.row().itemR(rd, "field_order", expand=True)
col = split.column()
col.itemR(rd, "color_mode")
col.itemR(rd, "alpha_mode")
col.itemL(text="Distributed Rendering:")
col.itemR(rd, "placeholders")
col.itemR(rd, "no_overwrite")
layout.itemR(rd, "file_format", text="Format")
split = layout.split()
col = split.column()
if rd.file_format in ('AVIJPEG', 'JPEG'):
col.itemR(rd, "quality", slider=True)
elif rd.file_format == 'OPENEXR':
col.itemR(rd, "exr_codec")
col.itemR(rd, "exr_half")
col = split.column()
col.itemR(rd, "exr_zbuf")
col.itemR(rd, "exr_preview")
elif rd.file_format == 'JPEG2000':
row = layout.row()
row.itemR(rd, "jpeg_preset")
split = layout.split()
col = split.column()
col.itemL(text="Depth:")
col.row().itemR(rd, "jpeg_depth", expand=True)
col = split.column()
col.itemR(rd, "jpeg_ycc")
col.itemR(rd, "exr_preview")
elif rd.file_format in ('CINEON', 'DPX'):
col.itemR(rd, "cineon_log", text="Convert to Log")
colsub = col.column()
colsub.active = rd.cineon_log
colsub.itemR(rd, "cineon_black", text="Black")
colsub.itemR(rd, "cineon_white", text="White")
colsub.itemR(rd, "cineon_gamma", text="Gamma")
elif rd.file_format == 'TIFF':
col.itemR(rd, "tiff_bit")
elif rd.file_format == 'FFMPEG':
#row = layout.row()
#row.itemR(rd, "ffmpeg_format")
#row.itemR(rd, "ffmpeg_codec")
split = layout.split()
col = split.column()
col.itemR(rd, "ffmpeg_video_bitrate")
col.itemL(text="Rate:")
col.itemR(rd, "ffmpeg_minrate", text="Minimum")
col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
col = split.column()
col.itemR(rd, "ffmpeg_gopsize")
col.itemR(rd, "ffmpeg_autosplit")
col.itemL(text="Mux:")
col.itemR(rd, "ffmpeg_muxrate", text="Rate")
col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
row = layout.row()
row.itemL(text="Audio:")
row = layout.row()
#row.itemR(rd, "ffmpeg_audio_codec")
split = layout.split()
col = split.column()
col.itemR(rd, "ffmpeg_audio_bitrate")
col = split.column()
col.itemR(rd, "ffmpeg_multiplex_audio")
class RENDER_PT_antialiasing(RenderButtonsPanel):
__label__ = "Anti-Aliasing"
def draw_header(self, context):
rd = context.scene.render_data
layout = self.layout
layout.itemR(rd, "antialiasing", text="")
def draw(self, context):
scene = context.scene
rd = scene.render_data
layout = self.layout
layout.active = rd.antialiasing
split = layout.split()
sub = split.column()
sub.itemL(text="Samples:")
sub.row().itemR(rd, "antialiasing_samples", expand=True)
sub.itemR(rd, "pixel_filter")
col = split.column()
col.itemR(rd, "filter_size", text="Size", slider=True)
col.itemR(rd, "save_buffers")
colsub = col.column()
colsub.active = rd.save_buffers
colsub.itemR(rd, "full_sample")
class RENDER_PT_render(RenderButtonsPanel):
__label__ = "Render"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
row = layout.row()
row.itemO("SCREEN_OT_render", text="Render Still", icon=109)
row.item_booleanO("SCREEN_OT_render", "anim", True, text="Render Animation", icon=111)
row = layout.row()
row.itemR(rd, "do_composite")
row.itemR(rd, "do_sequence")
rowsub = layout.row()
rowsub.active = rd.do_composite
rowsub.itemR(rd, "free_image_textures")
split = layout.split()
col = split.column(align=True)
col.itemL(text="Threads:")
col.row().itemR(rd, "threads_mode", expand=True)
colsub = col.column()
colsub.active = rd.threads_mode == 'THREADS_FIXED'
colsub.itemR(rd, "threads")
sub = split.column(align=True)
sub.itemL(text="Tiles:")
sub.itemR(rd, "parts_x", text="X")
sub.itemR(rd, "parts_y", text="Y")
split = layout.split()
sub = split.column()
sub = split.column()
sub.itemR(rd, "panorama")
# row.itemR(rd, "backbuf")
class RENDER_PT_dimensions(RenderButtonsPanel):
__label__ = "Dimensions"
def draw(self, context):
scene = context.scene
layout = self.layout
rd = scene.render_data
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Resolution:")
sub.itemR(rd, "resolution_x", text="X")
sub.itemR(rd, "resolution_y", text="Y")
sub.itemR(rd, "resolution_percentage", text="")
sub.itemL(text="Aspect Ratio:")
sub.itemR(rd, "pixel_aspect_x", text="X")
sub.itemR(rd, "pixel_aspect_y", text="Y")
col = col.column(align=False)
col.itemR(rd, "border", text="Border")
colsub = col.column()
colsub.active = rd.border
colsub.itemR(rd, "crop_to_border")
col = split.column(align=True)
col.itemL(text="Frame Range:")
col.itemR(scene, "start_frame", text="Start")
col.itemR(scene, "end_frame", text="End")
col.itemR(scene, "frame_step", text="Step")
col.itemL(text="Frame Rate:")
col.itemR(rd, "fps")
col.itemR(rd, "fps_base",text="/")
class RENDER_PT_stamp(RenderButtonsPanel):
__label__ = "Stamp"
def draw_header(self, context):
rd = context.scene.render_data
layout = self.layout
layout.itemR(rd, "stamp", text="")
def draw(self, context):
scene = context.scene
rd = scene.render_data
layout = self.layout
layout.active = rd.stamp
split = layout.split()
col = split.column()
col.itemR(rd, "stamp_time", text="Time")
col.itemR(rd, "stamp_date", text="Date")
col.itemR(rd, "stamp_frame", text="Frame")
col.itemR(rd, "stamp_camera", text="Scene")
col.itemR(rd, "stamp_marker", text="Marker")
col.itemR(rd, "stamp_filename", text="Filename")
col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
col.itemR(rd, "stamp_note", text="Note")
colsub = col.column()
colsub.active = rd.stamp_note
colsub.itemR(rd, "stamp_note_text", text="")
sub = split.column()
sub.itemR(rd, "render_stamp")
colsub = sub.column()
colsub.active = rd.render_stamp
colsub.itemR(rd, "stamp_foreground", slider=True)
colsub.itemR(rd, "stamp_background", slider=True)
colsub.itemR(rd, "stamp_font_size", text="Font Size")
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_dimensions)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_shading)
bpy.types.register(RENDER_PT_output)
bpy.types.register(RENDER_PT_stamp)