728d1ec504
It fix T46381. Normally BL_Action::Update (manage action time, end, loop…) should be called the same number of times as BL_Action::UpdateIPO (update action position, scale ect… in the game object). But the bug report shows that UpdateIPO is called one less time than Update. To fix it i revert the commit 362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf and implement a mutex in BL_Action::Update. Example file : {F245823} Reviewers: lordloki, kupoman, campbellbarton, youle, moguri, sybren Reviewed By: youle, moguri, sybren Maniphest Tasks: T39928, T46381 Differential Revision: https://developer.blender.org/D1562
133 lines
3.0 KiB
C++
133 lines
3.0 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Mitchell Stokes.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file BL_ActionManager.h
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
#ifndef __BL_ACTIONMANAGER_H__
|
|
#define __BL_ACTIONMANAGER_H__
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
#include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
#include <map>
|
|
|
|
// Currently, we use the max value of a short.
|
|
// We should switch to unsigned short; doesn't make sense to support negative layers.
|
|
// This will also give us 64k layers instead of 32k.
|
|
#define MAX_ACTION_LAYERS 32767
|
|
|
|
class BL_Action;
|
|
|
|
/**
|
|
* BL_ActionManager is responsible for handling a KX_GameObject's actions.
|
|
*/
|
|
class BL_ActionManager
|
|
{
|
|
private:
|
|
typedef std::map<short,BL_Action*> BL_ActionMap;
|
|
|
|
class KX_GameObject* m_obj;
|
|
BL_ActionMap m_layers;
|
|
|
|
// The last update time to avoid double animation update.
|
|
float m_prevUpdate;
|
|
|
|
/**
|
|
* Check if an action exists
|
|
*/
|
|
BL_Action* GetAction(short layer);
|
|
|
|
public:
|
|
BL_ActionManager(class KX_GameObject* obj);
|
|
~BL_ActionManager();
|
|
|
|
bool PlayAction(const char* name,
|
|
float start,
|
|
float end,
|
|
short layer=0,
|
|
short priority=0,
|
|
float blendin=0.f,
|
|
short play_mode=0,
|
|
float layer_weight=0.f,
|
|
short ipo_flags=0,
|
|
float playback_speed=1.f,
|
|
short blend_mode=0);
|
|
/**
|
|
* Gets the current frame of an action
|
|
*/
|
|
float GetActionFrame(short layer);
|
|
|
|
/**
|
|
* Gets the name of the current action
|
|
*/
|
|
const char *GetActionName(short layer);
|
|
|
|
/**
|
|
* Sets the current frame of an action
|
|
*/
|
|
void SetActionFrame(short layer, float frame);
|
|
|
|
/**
|
|
* Gets the currently running action on the given layer
|
|
*/
|
|
struct bAction *GetCurrentAction(short layer);
|
|
|
|
/**
|
|
* Sets play mode of the action on the given layer
|
|
*/
|
|
void SetPlayMode(short layer, short mode);
|
|
|
|
/**
|
|
* Sets the start and end times of the action on the given layer
|
|
*/
|
|
void SetTimes(short layer, float start, float end);
|
|
|
|
/**
|
|
* Stop playing the action on the given layer
|
|
*/
|
|
void StopAction(short layer);
|
|
|
|
/**
|
|
* Remove playing tagged actions.
|
|
*/
|
|
void RemoveTaggedActions();
|
|
|
|
/**
|
|
* Check if an action has finished playing
|
|
*/
|
|
bool IsActionDone(short layer);
|
|
|
|
/**
|
|
* Update any running actions
|
|
*/
|
|
void Update(float);
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_ActionManager")
|
|
#endif
|
|
};
|
|
|
|
#endif /* BL_ACTIONMANAGER */
|