8d084e8c8f
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
198 lines
5.1 KiB
C++
198 lines
5.1 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Dalai Felinto
|
|
*
|
|
* This source uses some of the ideas and code from Paul Bourke.
|
|
* Developed as part of a Research and Development project for
|
|
* SAT - La Société des arts technologiques.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file KX_Dome.h
|
|
* \ingroup ketsji
|
|
*/
|
|
|
|
#ifndef __KX_DOME_H__
|
|
#define __KX_DOME_H__
|
|
|
|
#include "KX_Scene.h"
|
|
#include "KX_Camera.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "RAS_ICanvas.h"
|
|
#include "RAS_IRasterizer.h"
|
|
#include "KX_KetsjiEngine.h"
|
|
|
|
#include "glew-mx.h"
|
|
#include <vector>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
#include "BKE_text.h"
|
|
|
|
//Dome modes: limit hardcoded in buttons_scene.c
|
|
#define DOME_FISHEYE 1
|
|
#define DOME_TRUNCATED_FRONT 2
|
|
#define DOME_TRUNCATED_REAR 3
|
|
#define DOME_ENVMAP 4
|
|
#define DOME_PANORAM_SPH 5
|
|
#define DOME_NUM_MODES 6
|
|
|
|
|
|
/// class for render 3d scene
|
|
class KX_Dome
|
|
{
|
|
public:
|
|
/// constructor
|
|
KX_Dome (RAS_ICanvas* m_canvas,
|
|
/// rasterizer
|
|
RAS_IRasterizer* m_rasterizer,
|
|
/// engine
|
|
KX_KetsjiEngine* m_engine,
|
|
|
|
short res,
|
|
short mode,
|
|
short angle,
|
|
float resbuf,
|
|
short tilt,
|
|
struct Text* warptext
|
|
);
|
|
|
|
/// destructor
|
|
virtual ~KX_Dome (void);
|
|
|
|
//openGL checks:
|
|
bool dlistSupported;
|
|
bool fboSupported;
|
|
|
|
//openGL names:
|
|
GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
|
|
* 6 for panoramic and +1 for warp mesh */
|
|
GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */
|
|
|
|
typedef struct {
|
|
double u[3], v[3];
|
|
MT_Vector3 verts[3]; //three verts
|
|
} DomeFace;
|
|
|
|
//mesh warp functions
|
|
typedef struct {
|
|
double x, y, u, v, i;
|
|
} WarpMeshNode;
|
|
|
|
struct {
|
|
bool usemesh;
|
|
int mode;
|
|
int n_width, n_height; //nodes width and height
|
|
int imagesize;
|
|
int bufferwidth, bufferheight;
|
|
GLuint fboId;
|
|
vector <vector <WarpMeshNode> > nodes;
|
|
} warp;
|
|
|
|
bool ParseWarpMesh(STR_String text);
|
|
|
|
vector <DomeFace> cubetop, cubebottom, cuberight, cubeleft, cubefront, cubeback; //for fisheye
|
|
vector <DomeFace> cubeleftback, cuberightback; //for panorama
|
|
|
|
int nfacestop, nfacesbottom, nfacesleft, nfacesright, nfacesfront, nfacesback;
|
|
int nfacesleftback, nfacesrightback;
|
|
|
|
int GetNumberRenders() { return m_numfaces; }
|
|
|
|
void RenderDome(void);
|
|
void RenderDomeFrame(KX_Scene* scene, KX_Camera* cam, int i);
|
|
void BindImages(int i);
|
|
|
|
void SetViewPort(const int viewport[4]);
|
|
void CalculateFrustum(KX_Camera* cam);
|
|
void RotateCamera(KX_Camera* cam, int i);
|
|
|
|
//Mesh creation Functions
|
|
void CreateMeshDome180(void);
|
|
void CreateMeshDome250(void);
|
|
void CreateMeshPanorama(void);
|
|
|
|
void SplitFace(vector <DomeFace>& face, int *nfaces);
|
|
|
|
void FlattenDome(MT_Vector3 verts[3]);
|
|
void FlattenPanorama(MT_Vector3 verts[3]);
|
|
|
|
//Draw functions
|
|
void GLDrawTriangles(vector <DomeFace>& face, int nfaces);
|
|
void GLDrawWarpQuads(void);
|
|
void Draw(void);
|
|
void DrawDomeFisheye(void);
|
|
void DrawEnvMap(void);
|
|
void DrawPanorama(void);
|
|
void DrawDomeWarped(void);
|
|
|
|
//setting up openGL
|
|
void CreateGLImages(void);
|
|
void ClearGLImages(void);//called on resize
|
|
bool CreateDL(void); //create Display Lists
|
|
void ClearDL(void); //remove Display Lists
|
|
bool CreateFBO(void);//create FBO (for warp mesh)
|
|
void ClearFBO(void); //remove FBO
|
|
|
|
void CalculateCameraOrientation();
|
|
void CalculateImageSize(); //set m_imagesize
|
|
|
|
int canvaswidth;
|
|
int canvasheight;
|
|
|
|
protected:
|
|
int m_drawingmode;
|
|
|
|
int m_imagesize;
|
|
int m_buffersize; // canvas small dimension
|
|
int m_numfaces; // 4 to 6 depending on the kind of dome image
|
|
int m_numimages; //numfaces +1 if we have warp mesh
|
|
|
|
short m_resolution; //resolution to tessellate the mesh
|
|
short m_mode; // the mode (truncated, warped, panoramic,...)
|
|
short m_angle; //the angle of the fisheye
|
|
float m_radangle; //the angle of the fisheye in radians
|
|
float m_resbuffer; //the resolution of the buffer
|
|
short m_tilt; //the dome tilt (camera rotation on horizontal axis)
|
|
|
|
RAS_Rect m_viewport;
|
|
|
|
MT_Matrix4x4 m_projmat;
|
|
|
|
MT_Matrix3x3 m_locRot[6]; // the rotation matrix
|
|
|
|
/// rendered scene
|
|
KX_Scene * m_scene;
|
|
|
|
/// canvas
|
|
RAS_ICanvas* m_canvas;
|
|
/// rasterizer
|
|
RAS_IRasterizer* m_rasterizer;
|
|
/// render tools
|
|
RAS_IRenderTools* m_rendertools;
|
|
/// engine
|
|
KX_KetsjiEngine* m_engine;
|
|
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_Dome")
|
|
#endif
|
|
};
|
|
|
|
#endif /* __KX_DOME_H__ */
|