..
BL_ActionActuator.cpp
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
BL_ActionActuator.h
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.
2008-07-10 14:23:19 +00:00
BL_ArmatureObject.cpp
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_ArmatureObject.h
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp
re-use some Blender soft body settings for Bullet game soft bodies
2008-09-25 16:48:25 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_DeformableGameObject.h
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
BL_MeshDeformer.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_MeshDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_ShapeActionActuator.cpp
BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated.
2008-09-22 21:49:48 +00:00
BL_ShapeActionActuator.h
BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated.
2008-09-22 21:49:48 +00:00
BL_ShapeDeformer.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_ShapeDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinDeformer.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinMeshObject.cpp
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
== Global 'Delete Key' Tool ==
2008-09-14 12:41:42 +00:00
KX_BlenderSceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp
BGE patch #17569 approved: Make FrameProp: work in Shape Action. PyDoc updated.
2008-09-22 21:49:48 +00:00
KX_ConvertActuators.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
KX_ConvertControllers.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp
BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
2008-09-25 16:19:07 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_ConvertSensors.h
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp
BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos.
2008-08-06 10:23:47 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00