Brecht Van Lommel
e4e58d4612
Now baking does one AA sample at a time, just like final render. There is also some code for shader antialiasing that solves T40369 but it is disabled for now because there may be unpredictable side effects.
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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/* Optimized CPU kernel entry points. This file is compiled with SSE3/SSSE3
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* optimization flags and nearly all functions inlined, while kernel.cpp
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* is compiled without for other CPU's. */
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/* SSE optimization disabled for now on 32 bit, see bug #36316 */
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#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
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#define __KERNEL_SSE2__
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#define __KERNEL_SSE3__
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#define __KERNEL_SSSE3__
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#endif
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#include "util_optimization.h"
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#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
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#include "kernel.h"
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#include "kernel_compat_cpu.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_bake.h"
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CCL_NAMESPACE_BEGIN
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/* Path Tracing */
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void kernel_cpu_sse3_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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{
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#ifdef __BRANCHED_PATH__
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if(kernel_data.integrator.branched)
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kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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else
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#endif
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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/* Film */
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void kernel_cpu_sse3_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
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{
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kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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void kernel_cpu_sse3_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
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{
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kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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/* Shader Evaluate */
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void kernel_cpu_sse3_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i, int sample)
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{
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if(type >= SHADER_EVAL_BAKE)
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kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, sample);
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else
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kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i, sample);
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}
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CCL_NAMESPACE_END
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#else
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/* needed for some linkers in combination with scons making empty compilation unit in a library */
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void __dummy_function_cycles_sse3(void);
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void __dummy_function_cycles_sse3(void) {}
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#endif
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