Brecht Van Lommel
a35db17cee
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
268 lines
12 KiB
C++
268 lines
12 KiB
C++
/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OSL/genclosure.h>
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#include <OSL/oslclosure.h>
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#include "osl_closures.h"
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#include "osl_shader.h"
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#include "util_debug.h"
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#include "util_math.h"
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#include "util_param.h"
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#include "kernel_types.h"
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#include "kernel_montecarlo.h"
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#include "closure/bsdf_util.h"
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#include "closure/bsdf_ashikhmin_velvet.h"
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#include "closure/bsdf_diffuse.h"
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#include "closure/bsdf_microfacet.h"
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#include "closure/bsdf_oren_nayar.h"
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#include "closure/bsdf_reflection.h"
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#include "closure/bsdf_refraction.h"
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#include "closure/bsdf_transparent.h"
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#include "closure/bsdf_ward.h"
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#include "closure/bsdf_westin.h"
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#include "closure/bsdf_toon.h"
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#include "closure/bsdf_hair.h"
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#include "closure/volume.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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/* BSDF class definitions */
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BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, diffuse, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(DiffuseClosure, sc.N),
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BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
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BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, translucent, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(TranslucentClosure, sc.N),
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BSDF_CLOSURE_CLASS_END(Translucent, translucent)
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BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, oren_nayar, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(OrenNayarClosure, sc.N),
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CLOSURE_FLOAT_PARAM(OrenNayarClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
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BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, reflection, LABEL_SINGULAR)
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CLOSURE_FLOAT3_PARAM(ReflectionClosure, sc.N),
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BSDF_CLOSURE_CLASS_END(Reflection, reflection)
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BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, refraction, LABEL_SINGULAR)
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CLOSURE_FLOAT3_PARAM(RefractionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(RefractionClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(Refraction, refraction)
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BSDF_CLOSURE_CLASS_BEGIN(WestinBackscatter, westin_backscatter, westin_backscatter, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(WestinBackscatterClosure, sc.N),
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CLOSURE_FLOAT_PARAM(WestinBackscatterClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(WestinBackscatter, westin_backscatter)
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BSDF_CLOSURE_CLASS_BEGIN(WestinSheen, westin_sheen, westin_sheen, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(WestinSheenClosure, sc.N),
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CLOSURE_FLOAT_PARAM(WestinSheenClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(WestinSheen, westin_sheen)
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BSDF_CLOSURE_CLASS_BEGIN(Transparent, transparent, transparent, LABEL_SINGULAR)
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BSDF_CLOSURE_CLASS_END(Transparent, transparent)
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BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, ashikhmin_velvet, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, sc.N),
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CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
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BSDF_CLOSURE_CLASS_BEGIN(Ward, ward, ward, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(WardClosure, sc.N),
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CLOSURE_FLOAT3_PARAM(WardClosure, sc.T),
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CLOSURE_FLOAT_PARAM(WardClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(WardClosure, sc.data1),
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BSDF_CLOSURE_CLASS_END(Ward, ward)
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BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, diffuse_toon, LABEL_DIFFUSE)
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CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, sc.N),
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CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data1),
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BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon)
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BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, glossy_toon, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(GlossyToonClosure, sc.N),
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CLOSURE_FLOAT_PARAM(GlossyToonClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(GlossyToonClosure, sc.data1),
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BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, microfacet_ggx, microfacet_ggx, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, sc.N),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, microfacet_beckmann, microfacet_beckmann, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, sc.N),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, sc.data0),
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BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, microfacet_ggx_refraction, microfacet_ggx, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data1),
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BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
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BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction, microfacet_beckmann, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data1),
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BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
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BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, hair_reflection, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
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#ifdef __HAIR__
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.T),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.offset),
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#else
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
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#endif
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BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
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BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, hair_transmission, LABEL_GLOSSY)
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CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(HairTransmissionClosure, sc.data0),
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CLOSURE_FLOAT_PARAM(HairTransmissionClosure, sc.data1),
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#ifdef __HAIR__
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.T),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.offset),
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#else
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CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
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CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
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#endif
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BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
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VOLUME_CLOSURE_CLASS_BEGIN(VolumeHenyeyGreenstein, henyey_greenstein, LABEL_VOLUME_SCATTER)
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CLOSURE_FLOAT_PARAM(VolumeHenyeyGreensteinClosure, sc.data0),
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VOLUME_CLOSURE_CLASS_END(VolumeHenyeyGreenstein, henyey_greenstein)
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VOLUME_CLOSURE_CLASS_BEGIN(VolumeAbsorption, absorption, LABEL_SINGULAR)
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VOLUME_CLOSURE_CLASS_END(VolumeAbsorption, absorption)
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/* Registration */
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static void register_closure(OSL::ShadingSystem *ss, const char *name, int id, OSL::ClosureParam *params, OSL::PrepareClosureFunc prepare)
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{
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/* optimization: it's possible to not use a prepare function at all and
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* only initialize the actual class when accessing the closure component
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* data, but then we need to map the id to the class somehow */
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#ifdef CLOSURE_PREPARE
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ss->register_closure(name, id, params, prepare, NULL, NULL);
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#else
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ss->register_closure(name, id, params, prepare, NULL);
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#endif
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}
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void OSLShader::register_closures(OSLShadingSystem *ss_)
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{
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OSL::ShadingSystem *ss = (OSL::ShadingSystem*)ss_;
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int id = 0;
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register_closure(ss, "diffuse", id++,
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bsdf_diffuse_params(), bsdf_diffuse_prepare);
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register_closure(ss, "oren_nayar", id++,
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bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare);
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register_closure(ss, "translucent", id++,
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bsdf_translucent_params(), bsdf_translucent_prepare);
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register_closure(ss, "reflection", id++,
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bsdf_reflection_params(), bsdf_reflection_prepare);
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register_closure(ss, "refraction", id++,
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bsdf_refraction_params(), bsdf_refraction_prepare);
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register_closure(ss, "transparent", id++,
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bsdf_transparent_params(), bsdf_transparent_prepare);
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register_closure(ss, "microfacet_ggx", id++,
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bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare);
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register_closure(ss, "microfacet_ggx_refraction", id++,
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bsdf_microfacet_ggx_refraction_params(), bsdf_microfacet_ggx_refraction_prepare);
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register_closure(ss, "microfacet_beckmann", id++,
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bsdf_microfacet_beckmann_params(), bsdf_microfacet_beckmann_prepare);
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register_closure(ss, "microfacet_beckmann_refraction", id++,
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bsdf_microfacet_beckmann_refraction_params(), bsdf_microfacet_beckmann_refraction_prepare);
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register_closure(ss, "ward", id++,
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bsdf_ward_params(), bsdf_ward_prepare);
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register_closure(ss, "ashikhmin_velvet", id++,
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bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
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register_closure(ss, "diffuse_toon", id++,
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bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare);
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register_closure(ss, "glossy_toon", id++,
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bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
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register_closure(ss, "specular_toon", id++,
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bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare);
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register_closure(ss, "westin_backscatter", id++,
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bsdf_westin_backscatter_params(), bsdf_westin_backscatter_prepare);
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register_closure(ss, "westin_sheen", id++,
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bsdf_westin_sheen_params(), bsdf_westin_sheen_prepare);
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register_closure(ss, "emission", id++,
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closure_emission_params(), closure_emission_prepare);
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register_closure(ss, "background", id++,
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closure_background_params(), closure_background_prepare);
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register_closure(ss, "holdout", id++,
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closure_holdout_params(), closure_holdout_prepare);
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register_closure(ss, "ambient_occlusion", id++,
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closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
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register_closure(ss, "diffuse_ramp", id++,
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closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
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register_closure(ss, "phong_ramp", id++,
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closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
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register_closure(ss, "bssrdf_cubic", id++,
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closure_bssrdf_cubic_params(), closure_bssrdf_cubic_prepare);
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register_closure(ss, "bssrdf_gaussian", id++,
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closure_bssrdf_gaussian_params(), closure_bssrdf_gaussian_prepare);
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register_closure(ss, "bssrdf_cubic", id++,
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closure_bssrdf_cubic_extended_params(), closure_bssrdf_cubic_prepare);
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register_closure(ss, "bssrdf_gaussian", id++,
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closure_bssrdf_gaussian_extended_params(), closure_bssrdf_gaussian_prepare);
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register_closure(ss, "hair_reflection", id++,
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bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
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register_closure(ss, "hair_transmission", id++,
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bsdf_hair_transmission_params(), bsdf_hair_transmission_prepare);
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register_closure(ss, "henyey_greenstein", id++,
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volume_henyey_greenstein_params(), volume_henyey_greenstein_prepare);
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register_closure(ss, "absorption", id++,
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volume_absorption_params(), volume_absorption_prepare);
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}
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CCL_NAMESPACE_END
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