blender/source
Campbell Barton a34f525a21 bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds
- Reverse vector * matrix multiplication order. now this matches how numpy works.
- Disallow 'matrix * vec' and 'quat * vec', now it raises an error.
- Add missing in-place multiply 'vec *= quat'

Many scripts will need to be updated for this but at least it will error rather then failing silently.
2010-11-12 01:38:18 +00:00
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blender bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds 2010-11-12 01:38:18 +00:00
blenderplayer fix for linking the player, also fixes building without python and bullet. 2010-11-05 01:47:55 +00:00
creator Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks! 2010-11-08 14:08:22 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine fix for building, also use const char in more places. 2010-11-11 07:51:12 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel use explicit file paths for CMake rather then globing, This is recommended by cmake devs. 2010-10-23 04:05:55 +00:00
CMakeLists.txt dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00
Makefile Reorder library linking. 2010-11-11 06:22:55 +00:00
SConscript dont build blender/kernel if the game engines disabled. 2010-10-31 00:56:46 +00:00