e4a265f058
This seems quite useful for the development, so you don't need to wait all the kernels to be re-compiled when working on a new feature, which speeds up re-iteration. Marked as an advanced option, so if it doesn't work so well in practice it's safe to revert anyway.
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* Copyright 2011-2013 Intel Corporation
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* Modifications Copyright 2014, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if (defined(WITH_KERNEL_SSE2)) || \
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(defined(WITH_KERNEL_NATIVE) && defined(__SSE2__))
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#define __KERNEL_SSE2__
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#include "util_simd.h"
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CCL_NAMESPACE_BEGIN
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const __m128 _mm_lookupmask_ps[16] = {
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_mm_castsi128_ps(_mm_set_epi32( 0, 0, 0, 0)),
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_mm_castsi128_ps(_mm_set_epi32( 0, 0, 0,-1)),
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_mm_castsi128_ps(_mm_set_epi32( 0, 0,-1, 0)),
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_mm_castsi128_ps(_mm_set_epi32( 0, 0,-1,-1)),
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_mm_castsi128_ps(_mm_set_epi32( 0,-1, 0, 0)),
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_mm_castsi128_ps(_mm_set_epi32( 0,-1, 0,-1)),
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_mm_castsi128_ps(_mm_set_epi32( 0,-1,-1, 0)),
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_mm_castsi128_ps(_mm_set_epi32( 0,-1,-1,-1)),
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_mm_castsi128_ps(_mm_set_epi32(-1, 0, 0, 0)),
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_mm_castsi128_ps(_mm_set_epi32(-1, 0, 0,-1)),
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_mm_castsi128_ps(_mm_set_epi32(-1, 0,-1, 0)),
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_mm_castsi128_ps(_mm_set_epi32(-1, 0,-1,-1)),
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_mm_castsi128_ps(_mm_set_epi32(-1,-1, 0, 0)),
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_mm_castsi128_ps(_mm_set_epi32(-1,-1, 0,-1)),
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_mm_castsi128_ps(_mm_set_epi32(-1,-1,-1, 0)),
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_mm_castsi128_ps(_mm_set_epi32(-1,-1,-1,-1))
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};
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CCL_NAMESPACE_END
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#endif // WITH_KERNEL_SSE2
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