blender/intern/ghost
Brecht Van Lommel 8b2785bda5 Fix T49498: continuous grab issues on macOS, particularly with gaming mouses.
Change the implementation so it no longer takes over the mouse cursor motion
from the OS, instead only move it when warping, similar to Windows and X11.
Probably the reason it was not done this way originally is that you then get
a 500ms delay after warping, but we can use a trick to avoid that and get much
smoother mouse motion than before.
2017-07-18 16:11:33 +02:00
..
intern Fix T49498: continuous grab issues on macOS, particularly with gaming mouses. 2017-07-18 16:11:33 +02:00
test Fix for building ghost-tests 2015-12-28 21:40:49 +11:00
CMakeLists.txt BGE: alpha on frame buffer and precedence of MSAA over swap. 2016-06-09 22:15:13 +02:00
GHOST_C-api.h Cleanup: doxygen comments 2017-06-19 10:04:30 +10:00
GHOST_IEvent.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_IEventConsumer.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
GHOST_ISystem.h NDOF: compile 3D mouse code only if WITH_INPUT_NDOF 2016-08-18 00:22:18 -04:00
GHOST_ISystemPaths.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_ITimerTask.h Cleanup: doxygen comments 2015-07-01 16:30:26 +10:00
GHOST_IWindow.h Automatic DPI for all platforms, per monitor DPI for Windows. 2017-03-25 11:22:16 +01:00
GHOST_Path-api.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_Rect.h Comments 2014-08-16 10:51:07 +10:00
GHOST_Types.h Automatic DPI for all platforms, per monitor DPI for Windows. 2017-03-25 11:22:16 +01:00