a523dfd2fd
The issue was caused by unlimited textures commit, root of the issue is that displacement code updates some of the image slots directly, so it needs to ensure device vectors are all proper size. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |