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Sergey Sharybin a53a106065 Fix #34872: Every images are displayed as black in UV/image editor
Issue was caused by some mesa drivers does not support GL_RGBA16F.

Now added check around glTexImage2D to verify whether requested
internal format is actually supported. If not blender will fall
back to non-GLSL image display.
2013-04-05 11:01:35 +00:00
build_files correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
doc Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, 2013-04-04 14:00:31 +00:00
extern Update libmv to current upstream version 2013-04-05 09:23:20 +00:00
intern Fix #34872: Every images are displayed as black in UV/image editor 2013-04-05 11:01:35 +00:00
release py api additions needed for fixing [#34864]. 2013-04-05 00:30:32 +00:00
source Fix #34872: Every images are displayed as black in UV/image editor 2013-04-05 11:01:35 +00:00
CMakeLists.txt Fix compilation on MinGW(64/32) 2013-04-02 13:07:01 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile correct too-big allocation in mesh beautify. 2013-04-01 07:57:33 +00:00
SConstruct Attempt to fix windows building with scons 2013-03-22 08:53:11 +00:00