blender/release/scripts/startup/bl_ui/space_console.py
Thomas Dinges e17ee1b415 2.6 Python UI files:
* Moved Operators from bl_ui into bl_operators.
* Renamed HELP_OT_operator_cheat_sheet to WM_OT_operator_cheat_sheet.
2011-09-22 19:50:41 +00:00

83 lines
2.4 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class CONSOLE_HT_header(Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
layout = self.layout.row(align=True)
layout.template_header()
if context.area.show_menus:
layout.menu("CONSOLE_MT_console")
layout.operator("console.autocomplete", text="Autocomplete")
class CONSOLE_MT_console(Menu):
bl_label = "Console"
def draw(self, context):
layout = self.layout
layout.operator("console.clear")
layout.operator("console.copy")
layout.operator("console.paste")
layout.menu("CONSOLE_MT_language")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class CONSOLE_MT_language(Menu):
bl_label = "Languages..."
def draw(self, context):
import sys
layout = self.layout
layout.column()
# Collect modules with 'console_*.execute'
languages = []
for modname, mod in sys.modules.items():
if modname.startswith("console_") and hasattr(mod, "execute"):
languages.append(modname.split('_', 1)[-1])
languages.sort()
for language in languages:
layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
def add_scrollback(text, text_type):
for l in text.split('\n'):
bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
type=text_type)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)