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Alexander Romanov a6aaaad979 Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.

Example: {F273060}

Alexander (Blend4Web Team)

Reviewers: brecht, campbellbarton, sergey

Reviewed By: campbellbarton, sergey

Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D909
2016-01-23 15:39:31 +03:00
build_files Implementation of OpenVDB as a possible cache format for smoke 2016-01-23 08:39:40 +01:00
doc BGE: Allow access to light shadow settings with python 2016-01-17 18:47:14 +01:00
extern Hacky compile fix for mingw compile issue reported by bat3a on bf-committers 2016-01-22 13:59:54 +13:00
intern Implementation of OpenVDB as a possible cache format for smoke 2016-01-23 08:39:40 +01:00
release Vector Transform node support for GLSL mode and the internal renderer 2016-01-23 15:39:31 +03:00
source Vector Transform node support for GLSL mode and the internal renderer 2016-01-23 15:39:31 +03:00
tests GTests: were using C++11 feature 2016-01-19 20:44:57 +11:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Git ignore BUILD_NOTES.txt from install_deps.sh. 2015-11-23 20:17:02 +01:00
.gitmodules Remove SCons building system 2016-01-04 14:20:48 +05:00
CMakeLists.txt Implementation of OpenVDB as a possible cache format for smoke 2016-01-23 08:39:40 +01:00
COPYING
GNUmakefile Minor edits to sync make.bat & makefile 2016-01-04 20:42:00 +11:00
make.bat Minor edits to sync make.bat & makefile 2016-01-04 20:42:00 +11:00