251 lines
6.0 KiB
C++
251 lines
6.0 KiB
C++
/*
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* global game stuff
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/Ketsji/KX_GameActuator.cpp
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* \ingroup ketsji
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*/
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#include <stddef.h>
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#include "SCA_IActuator.h"
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#include "KX_GameActuator.h"
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//#include <iostream>
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#include "KX_Scene.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_PythonInit.h" /* for config load/saving */
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#include <stdio.h>
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#include <stdlib.h>
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
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int mode,
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const STR_String& filename,
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const STR_String& loadinganimationname,
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SCA_IScene* scene,
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KX_KetsjiEngine* ketsjiengine)
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: SCA_IActuator(gameobj, KX_ACT_GAME)
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{
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m_mode = mode;
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m_filename = filename;
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m_loadinganimationname = loadinganimationname;
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m_scene = scene;
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m_ketsjiengine = ketsjiengine;
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} /* End of constructor */
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KX_GameActuator::~KX_GameActuator()
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{
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// there's nothing to be done here, really....
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} /* end of destructor */
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CValue* KX_GameActuator::GetReplica()
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{
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KX_GameActuator* replica = new KX_GameActuator(*this);
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replica->ProcessReplica();
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return replica;
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}
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bool KX_GameActuator::Update()
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{
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// bool result = false; /*unused*/
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (bNegativeEvent)
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return false; // do nothing on negative events
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switch (m_mode)
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{
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case KX_GAME_LOAD:
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case KX_GAME_START:
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{
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if (m_ketsjiengine)
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{
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STR_String exitstring = "start other game";
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m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
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m_ketsjiengine->SetNameNextGame(m_filename);
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m_scene->AddDebugProperty((this)->GetParent(), exitstring);
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}
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break;
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}
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case KX_GAME_RESTART:
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{
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if (m_ketsjiengine)
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{
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STR_String exitstring = "restarting game";
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m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
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m_ketsjiengine->SetNameNextGame(m_filename);
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m_scene->AddDebugProperty((this)->GetParent(), exitstring);
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}
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break;
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}
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case KX_GAME_QUIT:
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{
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if (m_ketsjiengine)
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{
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STR_String exitstring = "quiting game";
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m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
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m_scene->AddDebugProperty((this)->GetParent(), exitstring);
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}
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break;
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}
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case KX_GAME_SAVECFG:
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{
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#ifdef WITH_PYTHON
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if (m_ketsjiengine)
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{
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char mashal_path[512];
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char *marshal_buffer = NULL;
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unsigned int marshal_length;
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FILE *fp = NULL;
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pathGamePythonConfig(mashal_path);
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marshal_length = saveGamePythonConfig(&marshal_buffer);
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if (marshal_length && marshal_buffer) {
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fp = fopen(mashal_path, "wb");
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if (fp) {
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if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) {
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printf("Warning: could not write marshal data\n");
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}
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fclose(fp);
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} else {
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printf("Warning: could not open marshal file\n");
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}
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} else {
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printf("Warning: could not create marshal buffer\n");
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}
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if (marshal_buffer)
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delete [] marshal_buffer;
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}
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break;
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#endif // WITH_PYTHON
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}
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case KX_GAME_LOADCFG:
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{
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#ifdef WITH_PYTHON
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if (m_ketsjiengine)
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{
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char mashal_path[512];
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char *marshal_buffer;
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int marshal_length;
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FILE *fp = NULL;
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int result;
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pathGamePythonConfig(mashal_path);
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fp = fopen(mashal_path, "rb");
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if (fp) {
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// obtain file size:
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fseek (fp , 0 , SEEK_END);
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marshal_length = ftell(fp);
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rewind(fp);
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marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
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result = fread (marshal_buffer, 1, marshal_length, fp);
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if (result == marshal_length) {
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loadGamePythonConfig(marshal_buffer, marshal_length);
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} else {
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printf("warning: could not read all of '%s'\n", mashal_path);
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}
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free(marshal_buffer);
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fclose(fp);
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} else {
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printf("warning: could not open '%s'\n", mashal_path);
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}
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}
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break;
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#endif // WITH_PYTHON
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}
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default:
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; /* do nothing? this is an internal error !!! */
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}
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return false;
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_GameActuator::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"KX_GameActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_IActuator::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef KX_GameActuator::Methods[] =
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{
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_GameActuator::Attributes[] = {
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KX_PYATTRIBUTE_STRING_RW("fileName",0,100,false,KX_GameActuator,m_filename),
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KX_PYATTRIBUTE_INT_RW("mode", KX_GAME_NODEF+1, KX_GAME_MAX-1, true, KX_GameActuator, m_mode),
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{ NULL } //Sentinel
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};
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#endif // WITH_PYTHON
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