cb12337363
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
15 lines
435 B
Python
15 lines
435 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
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incs = '. #intern/string #intern/moto/include #intern/container'
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defs = []
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if env['WITH_BF_CXX_GUARDEDALLOC']:
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defs.append('WITH_CXX_GUARDEDALLOC')
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incs += ' #intern/guardedalloc'
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env.BlenderLib ( 'ge_logic_ngnetwork', sources, Split(incs), defs, libtype=['core','player'], priority=[400,130] )
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