a754e35198
* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side, and DisplayDriver to implement the host application side. The DisplayDriver is now a fully abstract base class, embedded in the PathTraceDisplay. * Move copy_pixels_to_texture implementation out of the host side into the Cycles side, since it can be implemented in terms of the texture buffer mapping. * Move definition of DeviceGraphicsInteropDestination into display driver header, so that we do not need to expose private device headers in the public API. * Add more detailed comments about how the DisplayDriver should be implemented. The "driver" terminology might not be obvious, but is also used in other renderers. Differential Revision: https://developer.blender.org/D12626 |
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device_impl.cpp | ||
device_impl.h | ||
device.cpp | ||
device.h | ||
graphics_interop.cpp | ||
graphics_interop.h | ||
kernel.cpp | ||
kernel.h | ||
queue.cpp | ||
queue.h | ||
util.cpp | ||
util.h |