a783fe8198
When baking only indirect lighting, light sampling is skipped at the first bounce. However, light evaluation is still done, so depending on how the MIS weights end up more or less of the direct lighting still ends up in the bake. This is most noticeable with background lighting, but can also be reproduced with e.g. point lights with a large radius. Pull Request: https://projects.blender.org/blender/blender/pulls/108955 |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
hydra | ||
integrator | ||
kernel | ||
scene | ||
session | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |