blender/source/gameengine
Ines Almeida a7b0330c13 BGE: python API cleanup - using PyDoc_STRVAR instead of static char*
Cherry-picking d503f8a onto 117edbb
Conflicts:
	source/gameengine/Ketsji/KX_PythonInit.cpp
2015-02-03 15:32:54 +00:00
..
BlenderRoutines Fix BGE compilation after recent renames in BKE_image (tsst...). 2015-01-24 14:57:57 +01:00
Converter Fix T43174: "Record animation" does not update fcurve handles 2015-01-09 15:29:47 +01:00
Expressions Freestyle: reserve array sizes before filling 2015-01-04 21:23:26 +11:00
GameLogic Fix crash on joystick access (if SDL's not found) 2015-01-29 17:17:29 +11:00
GamePlayer Fix BGE compilation after recent renames in BKE_image (tsst...). 2015-01-24 14:57:57 +01:00
Ketsji BGE: python API cleanup - using PyDoc_STRVAR instead of static char* 2015-02-03 15:32:54 +00:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: draw contact points + normals in yellow 2015-01-28 22:09:58 +01:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE: python API cleanup - using PyDoc_STRVAR instead of static char* 2015-02-03 15:32:54 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00