blender/source/gameengine/BlenderRoutines
Dalai Felinto a8bca52d09 BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.

I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
..
BL_KetsjiEmbedStart.cpp rename some functions to use easier to understand names. 2010-03-09 17:36:23 +00:00
CMakeLists.txt patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00
KX_BlenderCanvas.cpp BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically) 2010-04-11 01:53:21 +00:00
KX_BlenderCanvas.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderGL.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderGL.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderInputDevice.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderInputDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderKeyboardDevice.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderKeyboardDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderMouseDevice.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderMouseDevice.h correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderRenderTools.cpp BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
KX_BlenderRenderTools.h BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
KX_BlenderSystem.cpp correct fsf address 2010-02-12 13:34:04 +00:00
KX_BlenderSystem.h correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Add audaspace search path. 2009-09-20 20:14:34 +00:00
SConscript patch [#19796] GLEW update by Mitchell Stokes (Moguri) 2009-11-21 20:36:03 +00:00