blender/source
Campbell Barton a9072177ba opengl render option 'view_context',
When enabled the context's 3D view will be used for rendering.
When disabled a camera view with solid draw mode will be used.

(Needed for batch rendering out animation previews without having to worry about an existing 3D view, its local layer locking and draw type)
2010-05-23 10:47:19 +00:00
..
blender opengl render option 'view_context', 2010-05-23 10:47:19 +00:00
blenderplayer Fix blenderplayer linking issues when building with CMake on unix systems 2010-05-08 05:56:34 +00:00
creator remove some warnings and remove reference to BF_TIFF_LIB in the help message. 2010-05-23 07:53:09 +00:00
darwin
gameengine include game engine docs in sphinx doc generation: 2010-05-17 20:38:54 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Modifiers moved, adjust accordingly. 2010-04-12 01:23:55 +00:00
nan_compile.mk Add support for >2GiB files (as r28267) and some cleanups. 2010-04-18 20:47:05 +00:00
nan_definitions.mk Makefiles: fix building on linux/ppc 2010-05-21 21:58:37 +00:00
nan_link.mk Makefiles: statically link tiff libs when WITH_TIFF is set to true, which is the default for all platforms 2010-05-21 21:06:00 +00:00
nan_subdirs.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_warn.mk correct fsf address 2010-02-12 13:34:04 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00