blender/source/gameengine
2009-06-01 18:41:58 +00:00
..
BlenderRoutines BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) 2009-06-01 12:36:22 +00:00
Converter BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series. 2009-06-01 18:41:58 +00:00
Expressions Bug in KX_GameObject.get() and ListValue.get(), wasn't checking if the CValue derived objects could be converted to a PyObject. 2009-05-31 17:44:38 +00:00
GameLogic BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series. 2009-06-01 18:41:58 +00:00
GamePlayer Misc warnings 2009-05-26 10:44:14 +00:00
Ketsji BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) 2009-06-01 12:36:22 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE: no sleeping and lock axis physics options were not propagated to replicas. 2009-05-28 11:04:45 +00:00
PyDoc workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
Rasterizer BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game. 2009-05-29 13:37:51 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE VideoTexture: VideoFFmpeg was missing a rewind function: rename stop() to pause() and add stop() that will also reset the frame counter. 2009-05-26 18:37:46 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00