blender/intern/opensubdiv
2016-07-25 15:38:28 +02:00
..
CMakeLists.txt Attempt to fix compilation on Windows, take 2 2016-07-21 16:12:31 +02:00
gpu_shader_opensubd_display.glsl OpenSubdiv: Support shadeless shading 2016-07-25 15:38:28 +02:00
opensubdiv_capi.cc OpenSubdiv: Lay down fundamentals to support multiple UV maps 2016-07-22 14:56:15 +02:00
opensubdiv_capi.h OpenSubdiv: Lay down fundamentals to support multiple UV maps 2016-07-22 14:56:15 +02:00
opensubdiv_converter_capi.h OpenSubdiv: Properly respect Subdivide UVs option 2016-07-22 17:53:00 +02:00
opensubdiv_converter.cc OpenSubdiv: Properly respect Subdivide UVs option 2016-07-22 17:53:00 +02:00
opensubdiv_device_context_cuda.cc OpenSubdiv: Add new OpenSubdiv related files 2015-07-20 22:29:25 +02:00
opensubdiv_device_context_cuda.h OpenSubdiv: Add new OpenSubdiv related files 2015-07-20 22:29:25 +02:00
opensubdiv_device_context_opencl.cc OpenSubdiv: Add new OpenSubdiv related files 2015-07-20 22:29:25 +02:00
opensubdiv_device_context_opencl.h OpenSubdiv: Add new OpenSubdiv related files 2015-07-20 22:29:25 +02:00
opensubdiv_evaluator_capi.cc OpenSubdiv: Switch CPU evaluator to use uniform refinement 2015-08-03 14:27:31 +02:00
opensubdiv_gpu_capi.cc OpenSubdiv: Support shadeless shading 2016-07-25 15:38:28 +02:00
opensubdiv_intern.h OpenSubdiv: Disable topology check happening from OpenSubdiv side 2015-08-03 14:27:31 +02:00
opensubdiv_topology_refiner.h OpenSubdiv: Initial work to support UV maps in textured OSD viewport 2016-07-20 14:16:38 +02:00
opensubdiv_utils_capi.cc OpenSubdiv: Avoid having bad-level call 2015-12-18 23:16:52 +05:00