a12a8a71bb
The goal is to solve confusion of the "All rights reserved" for licensing code under an open-source license. The phrase "All rights reserved" comes from a historical convention that required this phrase for the copyright protection to apply. This convention is no longer relevant. However, even though the phrase has no meaning in establishing the copyright it has not lost meaning in terms of licensing. This change makes it so code under the Blender Foundation copyright does not use "all rights reserved". This is also how the GPL license itself states how to apply it to the source code: <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software ... This change does not change copyright notice in cases when the copyright is dual (BF and an author), or just an author of the code. It also does mot change copyright which is inherited from NaN Holding BV as it needs some further investigation about what is the proper way to handle it.
54 lines
909 B
CMake
54 lines
909 B
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2012 Blender Foundation
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set(INC
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.
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)
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set(INC_SYS
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)
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set(SRC
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boost_locale_wrapper.cpp
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boost_locale_wrapper.h
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)
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set(LIB
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)
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if(WIN32)
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# This is set in platform_win32.cmake, will exist for 3.4+ library
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# folders which are dynamic, but not for 3.3 which will be static.
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if(EXISTS ${BOOST_34_TRIGGER_FILE})
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add_definitions (-DBOOST_ALL_DYN_LINK=1)
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endif()
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endif()
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if(APPLE)
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# Cocoa code to read the locale on OSX
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list(APPEND SRC
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osx_user_locale.mm
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)
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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endif()
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if(WITH_GHOST_SDL)
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add_definitions(-DWITH_GHOST_SDL)
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endif()
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if(WITH_INTERNATIONAL)
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list(APPEND INC_SYS
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${BOOST_INCLUDE_DIR}
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)
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list(APPEND LIB
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${BOOST_LIBRARIES}
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)
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add_definitions(${BOOST_DEFINITIONS})
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endif()
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blender_add_lib(bf_intern_locale "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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