aa81e2dd4a
The `nor` vertex buffer wasn't large enough for the indices in the lines index buffer. This is undefined behavior at best AFAIK. On some drivers it caused crashes when there was only loose geometry. This commit makes the VBO large enough for all indices, filling the loose geometry normals with (0,0,0,0), which the overlay wireframe shader already checks for. Pull Request: https://projects.blender.org/blender/blender/pulls/122720 |
||
---|---|---|
.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
lib | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.