dd65a44c9a
This patch adds two parameters to the functions in the collisionCallbacks list. The callback function should thus be like this: ``` def on_colliding(other, point, normal): print("Colliding with %s at %s with normal %s" % (other, point, normal)) game_ob.collisionCallbacks.append(on_colliding) ``` The `point` parameter will contain the collision point in world coordinates on the current object, and the `normal` contains the surface normal at the collision point. The callback functions are checked for the number of arguments `co_argcount`. The new `point` and `normal` arguments are only passed when `co_argcount > 1` or when `co_argcount` cannot be determined. Reviewers: brita_, campbellbarton Subscribers: sergey, sybren, agoose77 Projects: #game_physics Differential Revision: https://developer.blender.org/D926
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_TouchEventManager.h
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* \ingroup ketsji
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*/
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#ifndef __KX_TOUCHEVENTMANAGER_H__
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#define __KX_TOUCHEVENTMANAGER_H__
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#include "SCA_EventManager.h"
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#include "KX_TouchSensor.h"
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#include "KX_GameObject.h"
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#include <vector>
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#include <set>
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class SCA_ISensor;
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class PHY_IPhysicsEnvironment;
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class KX_TouchEventManager : public SCA_EventManager
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{
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/**
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* Contains two colliding objects and the first contact point.
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*/
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class NewCollision {
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public:
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PHY_IPhysicsController *first;
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PHY_IPhysicsController *second;
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PHY_CollData *colldata;
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/**
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* Creates a copy of the given PHY_CollData; freeing that copy should be done by the owner of
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* the NewCollision object.
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*
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* This allows us to efficiently store NewCollision objects in a std::set without creating more
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* copies of colldata, as the NewCollision copy constructor reuses the pointer and doesn't clone
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* it again. */
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NewCollision(PHY_IPhysicsController *first,
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PHY_IPhysicsController *second,
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const PHY_CollData *colldata);
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NewCollision(const NewCollision &to_copy);
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bool operator<(const NewCollision &other) const;
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};
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PHY_IPhysicsEnvironment* m_physEnv;
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std::set<NewCollision> m_newCollisions;
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static bool newCollisionResponse(void *client_data,
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void *object1,
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void *object2,
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const PHY_CollData *coll_data);
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static bool newBroadphaseResponse(void *client_data,
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void *object1,
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void *object2,
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const PHY_CollData *coll_data);
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virtual bool NewHandleCollision(void* obj1,void* obj2,
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const PHY_CollData * coll_data);
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public:
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KX_TouchEventManager(class SCA_LogicManager* logicmgr,
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PHY_IPhysicsEnvironment* physEnv);
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virtual void NextFrame();
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virtual void EndFrame();
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virtual void RegisterSensor(SCA_ISensor* sensor);
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virtual void RemoveSensor(SCA_ISensor* sensor);
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SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
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PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; }
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_TouchEventManager")
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#endif
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};
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#endif /* __KX_TOUCHEVENTMANAGER_H__ */
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