blender/release
Willian Padovani Germano cbe7471905 Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus.
  Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster.  Maybe all spaces could have this button.

BPython:
- added Window.EditMode(), to check, enter and leave edit mode.  Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.

Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too.  So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
2004-07-03 17:28:15 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
bpydata Scripts: 2004-06-24 15:03:08 +00:00
datafiles New icons for the sticky / face select state in the UV editor / Image Window. 2004-04-05 12:42:23 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins Added #include <stdio.h> 2004-01-28 19:25:32 +00:00
scripts Interface: 2004-07-03 17:28:15 +00:00
text Scripts: 2004-06-10 03:27:46 +00:00
windows Committing the NSIS installer script changes used for the 2.33a release. 2004-06-23 18:43:25 +00:00
Makefile - add 'tar file changed while reading' remark and a commented workaround 2004-05-03 08:12:40 +00:00
VERSION Version 2.33a 2004-05-11 21:49:46 +00:00