ab31941874
Meta sound update (seq_update_sound_bounds_recursive_rec) was not taking into account hard trim (anim_startofs) when setting sound's start, while default sound strip update (sound_move_scene_sound_defaults) did... This could use some refactor, though, with a single func used in both cases, to avoid such issue. Also added soft trim to sound panel, only hard one was available. |
||
---|---|---|
.. | ||
freestyle | ||
modules | ||
presets | ||
startup | ||
templates_osl | ||
templates_py |