blender/intern/cycles/device/device_memory.h
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

306 lines
6.9 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __DEVICE_MEMORY_H__
#define __DEVICE_MEMORY_H__
/* Device Memory
*
* This file defines data types that can be used in device memory arrays, and
* a device_vector<T> type to store such arrays.
*
* device_vector<T> contains an STL vector, metadata about the data type,
* dimensions, elements, and a device pointer. For the CPU device this is just
* a pointer to the STL vector data, as no copying needs to take place. For
* other devices this is a pointer to device memory, where we will copy memory
* to and from. */
#include "util/util_debug.h"
#include "util/util_half.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
enum MemoryType {
MEM_READ_ONLY,
MEM_WRITE_ONLY,
MEM_READ_WRITE
};
/* Supported Data Types */
enum DataType {
TYPE_UCHAR,
TYPE_UINT,
TYPE_INT,
TYPE_FLOAT,
TYPE_HALF,
TYPE_UINT64,
};
static inline size_t datatype_size(DataType datatype)
{
switch(datatype) {
case TYPE_UCHAR: return sizeof(uchar);
case TYPE_FLOAT: return sizeof(float);
case TYPE_UINT: return sizeof(uint);
case TYPE_INT: return sizeof(int);
case TYPE_HALF: return sizeof(half);
case TYPE_UINT64: return sizeof(uint64_t);
default: return 0;
}
}
/* Traits for data types */
template<typename T> struct device_type_traits {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 0;
};
template<> struct device_type_traits<uchar> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 1;
};
template<> struct device_type_traits<uchar2> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 2;
};
template<> struct device_type_traits<uchar3> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 3;
};
template<> struct device_type_traits<uchar4> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 4;
};
template<> struct device_type_traits<uint> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 1;
};
template<> struct device_type_traits<uint2> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 2;
};
template<> struct device_type_traits<uint3> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 3;
};
template<> struct device_type_traits<uint4> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 4;
};
template<> struct device_type_traits<int> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 1;
};
template<> struct device_type_traits<int2> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 2;
};
template<> struct device_type_traits<int3> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 3;
};
template<> struct device_type_traits<int4> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 4;
};
template<> struct device_type_traits<float> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 1;
};
template<> struct device_type_traits<float2> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 2;
};
template<> struct device_type_traits<float3> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 3;
};
template<> struct device_type_traits<float4> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 4;
};
template<> struct device_type_traits<half> {
static const DataType data_type = TYPE_HALF;
static const int num_elements = 1;
};
template<> struct device_type_traits<half4> {
static const DataType data_type = TYPE_HALF;
static const int num_elements = 4;
};
template<> struct device_type_traits<uint64_t> {
static const DataType data_type = TYPE_UINT64;
static const int num_elements = 1;
};
/* Device Memory */
class device_memory
{
public:
size_t memory_size() { return data_size*data_elements*datatype_size(data_type); }
/* data information */
DataType data_type;
int data_elements;
device_ptr data_pointer;
size_t data_size;
size_t device_size;
size_t data_width;
size_t data_height;
size_t data_depth;
/* device pointer */
device_ptr device_pointer;
device_memory()
{
data_type = device_type_traits<uchar>::data_type;
data_elements = device_type_traits<uchar>::num_elements;
data_pointer = 0;
data_size = 0;
device_size = 0;
data_width = 0;
data_height = 0;
data_depth = 0;
device_pointer = 0;
}
virtual ~device_memory() { assert(!device_pointer); }
void resize(size_t size)
{
data_size = size;
data_width = size;
}
protected:
/* no copying */
device_memory(const device_memory&);
device_memory& operator = (const device_memory&);
};
/* Device Vector */
template<typename T> class device_vector : public device_memory
{
public:
device_vector()
{
data_type = device_type_traits<T>::data_type;
data_elements = device_type_traits<T>::num_elements;
assert(data_elements > 0);
}
virtual ~device_vector() {}
/* vector functions */
T *resize(size_t width, size_t height = 0, size_t depth = 0)
{
data_size = width * ((height == 0)? 1: height) * ((depth == 0)? 1: depth);
if(data.resize(data_size) == NULL) {
clear();
return NULL;
}
data_width = width;
data_height = height;
data_depth = depth;
if(data_size == 0) {
data_pointer = 0;
return NULL;
}
data_pointer = (device_ptr)&data[0];
return &data[0];
}
T *copy(T *ptr, size_t width, size_t height = 0, size_t depth = 0)
{
T *mem = resize(width, height, depth);
if(mem != NULL) {
memcpy(mem, ptr, memory_size());
}
return mem;
}
void copy_at(T *ptr, size_t offset, size_t size)
{
if(size > 0) {
size_t mem_size = size*data_elements*datatype_size(data_type);
memcpy(&data[0] + offset, ptr, mem_size);
}
}
void reference(T *ptr, size_t width, size_t height = 0, size_t depth = 0)
{
data.clear();
data_size = width * ((height == 0)? 1: height) * ((depth == 0)? 1: depth);
data_pointer = (device_ptr)ptr;
data_width = width;
data_height = height;
data_depth = depth;
}
void clear()
{
data.clear();
data_pointer = 0;
data_width = 0;
data_height = 0;
data_depth = 0;
data_size = 0;
device_pointer = 0;
}
size_t size()
{
return data.size();
}
T* get_data()
{
return &data[0];
}
private:
array<T> data;
};
CCL_NAMESPACE_END
#endif /* __DEVICE_MEMORY_H__ */