7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SCA_IActuator.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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using namespace std;
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SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj,
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PyTypeObject* T) :
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SCA_ILogicBrick(gameobj,T)
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{
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// nothing to do
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}
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void SCA_IActuator::AddEvent(CValue* event)
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{
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m_events.push_back(event);
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}
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void SCA_IActuator::RemoveAllEvents()
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{ // remove event queue!
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for (vector<CValue*>::iterator i=m_events.begin(); !(i==m_events.end());i++)
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{
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(*i)->Release();
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}
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m_events.clear();
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}
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bool SCA_IActuator::IsNegativeEvent() const
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{
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bool bPositiveEvent(false);
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bool bNegativeEvent(false);
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for (vector<CValue*>::const_iterator i=m_events.begin(); i!=m_events.end();++i)
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{
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if ((*i)->GetNumber() == 0.0f)
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{
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bNegativeEvent = true;
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} else {
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bPositiveEvent = true;
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}
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}
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// if at least 1 positive event, return false
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return !bPositiveEvent && bNegativeEvent;
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}
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bool SCA_IActuator::Update(double curtime, bool frame)
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{
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if (frame)
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return Update();
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return true;
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}
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bool SCA_IActuator::Update()
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{
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assert(false && "Actuators should override an Update method.");
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return false;
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}
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void SCA_IActuator::ProcessReplica()
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{
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m_events.clear();
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}
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SCA_IActuator::~SCA_IActuator()
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{
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RemoveAllEvents();
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}
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