blender/source/gameengine/SceneGraph
Erwin Coumans ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
..
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00
SG_BBox.cpp Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_BBox.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00
SG_Controller.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_Controller.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SG_IObject.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_IObject.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Node.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
SG_Node.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_ParentRelation.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Spatial.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
SG_Spatial.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
SG_Tree.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
SG_Tree.h Frustum sphere culling. 2004-05-21 09:21:15 +00:00