blender/intern/opencolorio
Clément Foucault ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
..
CMakeLists.txt CMake: Refactor external dependencies handling 2020-01-23 16:59:18 +01:00
fallback_impl.cc Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
gpu_shader_display_transform_vertex.glsl ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
gpu_shader_display_transform.glsl Overlay: Fix overlays being washed out by render colors 2020-02-25 13:58:28 +01:00
ocio_capi.cc DRW: Color Management improvement 2020-02-11 15:19:04 +01:00
ocio_capi.h DRW: Color Management improvement 2020-02-11 15:19:04 +01:00
ocio_impl_glsl.cc GPUTexture: Change texture creation API 2020-09-05 17:49:14 +02:00
ocio_impl.cc Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
ocio_impl.h DRW: Color Management improvement 2020-02-11 15:19:04 +01:00