97 lines
2.4 KiB
C
97 lines
2.4 KiB
C
/* $Id$
|
|
-----------------------------------------------------------------------------
|
|
This source file is part of VideoTexture library
|
|
|
|
Copyright (c) 2006 The Zdeno Ash Miklas
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the GNU Lesser General Public License as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along with
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
|
http://www.gnu.org/copyleft/lesser.txt.
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** \file VideoTexture/Texture.h
|
|
* \ingroup bgevideotex
|
|
*/
|
|
|
|
#if !defined TEXTURE_H
|
|
#define TEXTURE_H
|
|
|
|
#include <PyObjectPlus.h>
|
|
#include <structmember.h>
|
|
|
|
#include <DNA_image_types.h>
|
|
#include <BL_Texture.h>
|
|
#include <KX_BlenderMaterial.h>
|
|
|
|
#include "ImageBase.h"
|
|
#include "BlendType.h"
|
|
#include "Exception.h"
|
|
|
|
|
|
// type Texture declaration
|
|
struct Texture
|
|
{
|
|
PyObject_HEAD
|
|
|
|
// texture is using blender material
|
|
bool m_useMatTexture;
|
|
|
|
// video texture bind code
|
|
unsigned int m_actTex;
|
|
// original texture bind code
|
|
unsigned int m_orgTex;
|
|
// original texture saved
|
|
bool m_orgSaved;
|
|
|
|
// texture image for game materials
|
|
Image * m_imgTexture;
|
|
// texture for blender materials
|
|
BL_Texture * m_matTexture;
|
|
|
|
// use mipmapping
|
|
bool m_mipmap;
|
|
|
|
// scaled image buffer
|
|
unsigned int * m_scaledImg;
|
|
// scaled image buffer size
|
|
unsigned int m_scaledImgSize;
|
|
// last refresh
|
|
double m_lastClock;
|
|
|
|
// image source
|
|
PyImage * m_source;
|
|
};
|
|
|
|
|
|
// Texture type description
|
|
extern PyTypeObject TextureType;
|
|
|
|
// load texture
|
|
void loadTexture (unsigned int texId, unsigned int * texture, short * size,
|
|
bool mipmap = false);
|
|
|
|
// get material
|
|
RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);
|
|
|
|
// get material ID
|
|
short getMaterialID (PyObject * obj, char * name);
|
|
|
|
// Exceptions
|
|
extern ExceptionID MaterialNotAvail;
|
|
|
|
// object type
|
|
extern BlendType<KX_GameObject> gameObjectType;
|
|
|
|
#endif
|