fe891d581d
- Changing API for time values from float to double for better precision. - Fixing minor mistakes in the documentation. - Fixing minor unnecessary large memory allocation.
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file DefaultSynchronizer.h
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* @ingroup devices
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* The DefaultSynchronizer class.
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*/
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#include "ISynchronizer.h"
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AUD_NAMESPACE_BEGIN
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/**
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* This class is a default ISynchronizer implementation that actually does no
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* synchronization and is intended for devices that don't support it.
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*/
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class AUD_API DefaultSynchronizer : public ISynchronizer
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{
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public:
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virtual void seek(std::shared_ptr<IHandle> handle, double time);
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virtual double getPosition(std::shared_ptr<IHandle> handle);
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virtual void play();
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virtual void stop();
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virtual void setSyncCallback(syncFunction function, void* data);
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virtual int isPlaying();
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};
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AUD_NAMESPACE_END
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