blender/source
Campbell Barton b64ec6c51e alternate fix for [#24887] - r33294.
Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast.
Noticed while using ruler+snapping in editmode.

Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting.
2013-04-23 23:57:27 +00:00
..
blender alternate fix for [#24887] - r33294. 2013-04-23 23:57:27 +00:00
blenderplayer Yet another Stupid Stub Fix™! 2013-04-22 17:51:08 +00:00
creator minor changes to get numpy working with locally bundled python. 2013-04-23 13:51:20 +00:00
gameengine BGE: Extend Framing Mode + Camera sensor 2013-04-18 23:34:32 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00