ad6cccf058
Main change from user side, besides that all pointers should now be properly remapped to new IDs, is that linked objects are no longer preserved when doing a full copy of scenes. Will open a task to check whether we actually still want that behavior (and re-code it in a more correct way then). This is the main part of work done here, it aims at uniformizing and sanitizing that 'deep copy' process for supported IDs (currently scenes, collections and objects). Note that there will be more follow up commits after that one, but this should be the most risky and changing one. |
||
---|---|---|
.. | ||
gtests | ||
python | ||
check_deprecated.py | ||
CMakeLists.txt |