ad71b77f25
Choosing "Mark as Asset" from the context menu of the ID selector (ID template) would always use the selected objects instead of the ID set in the ID selector. This is because since f22e2bab72, multiple selected IDs have priority over a single active ID (to give batch editing priority), and the 3D view context exposes both. Adds variants of the mark and clear asset operators that only work on a single ID ("id" context member). Context menus for buttons representing an ID use this instead. Using an operator property resulted in too complicated code. Plus the poll function would succeed in cases where the operator wouldn't be able to succeed. Separate operators keep things simple and more reliable. |
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.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
Blender
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