blender/intern/cycles/device/device_task.h
Brecht Van Lommel adea12cb01 Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
2012-09-04 13:29:07 +00:00

76 lines
1.9 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __DEVICE_TASK_H__
#define __DEVICE_TASK_H__
#include "device_memory.h"
#include "util_function.h"
#include "util_list.h"
#include "util_task.h"
CCL_NAMESPACE_BEGIN
/* Device Task */
class Device;
class RenderBuffers;
class RenderTile;
class Tile;
class DeviceTask : public Task {
public:
typedef enum { PATH_TRACE, TONEMAP, SHADER } Type;
Type type;
int x, y, w, h;
device_ptr rgba;
device_ptr buffer;
int sample;
int num_samples;
int resolution;
int offset, stride;
device_ptr shader_input;
device_ptr shader_output;
int shader_eval_type;
int shader_x, shader_w;
DeviceTask(Type type = PATH_TRACE);
void split(list<DeviceTask>& tasks, int num);
void split_max_size(list<DeviceTask>& tasks, int max_size);
void update_progress(RenderTile &rtile);
boost::function<bool(Device *device, RenderTile&)> acquire_tile;
boost::function<void(void)> update_progress_sample;
boost::function<void(RenderTile&)> update_tile_sample;
boost::function<void(RenderTile&)> release_tile;
boost::function<bool(void)> get_cancel;
protected:
double last_update_time;
};
CCL_NAMESPACE_END
#endif /* __DEVICE_TASK_H__ */