ae1c1cd8c0
Finding which loop should share its vertex with which others is not easy with regular Mesh data (mostly due to lack of advanced topology info, as opposed with BMesh case). Custom loop normals computing already does that - and can return 'loop normal spaces', which among other things contain definitions of 'smooth fans' of loops around vertices. Using those makes it easy to find vertices (and then edges) that needs splitting. This commit also adds support of non-autosmooth meshes, where we want to split out flat faces from smooth ones. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |