blender/source/gameengine/GamePlayer
Kester Maddock ae9233a5b0 1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
..
common 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
ghost 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Makefile 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
SConscript Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. 2004-04-08 10:40:12 +00:00