blender/intern/cycles/render
2016-05-29 20:30:16 +02:00
..
attribute.cpp Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
attribute.h Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
background.cpp Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
background.h Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
bake.cpp Fix T46550: Cycles combined baking black in some cases. 2016-02-06 21:02:02 +01:00
bake.h Fix T46550: Cycles combined baking black in some cases. 2016-02-06 21:02:02 +01:00
buffers.cpp Code refactor: nodify Cycles background and film. 2016-05-22 17:29:25 +02:00
buffers.h Code refactor: nodify Cycles background and film. 2016-05-22 17:29:25 +02:00
camera.cpp Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
camera.h Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
CMakeLists.txt Code refactor: add generic Cycles node infrastructure. 2016-05-22 17:29:24 +02:00
curves.cpp Cycles: Code cleanup, prepare for strict C++ flags 2015-03-27 18:23:31 +05:00
curves.h Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
film.cpp Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
film.h Code refactor: nodify Cycles background and film. 2016-05-22 17:29:25 +02:00
graph.cpp Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types. 2016-05-29 20:30:16 +02:00
graph.h Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types. 2016-05-29 20:30:16 +02:00
image.cpp Cleanup: Further tweaks for consistency and simplifications. 2016-05-27 23:35:29 +02:00
image.h Cleanup: Further tweaks for consistency and simplifications. 2016-05-27 23:35:29 +02:00
integrator.cpp Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
integrator.h Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
light.cpp Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
light.h Code refactor: nodify Cycles shader and lights. 2016-05-22 17:29:25 +02:00
mesh_displace.cpp Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
mesh.cpp Code refactor: nodify object and mesh, but not used for XML yet. 2016-05-28 18:40:09 +02:00
mesh.h Code refactor: nodify object and mesh, but not used for XML yet. 2016-05-28 18:40:09 +02:00
nodes.cpp Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types. 2016-05-29 20:30:16 +02:00
nodes.h Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types. 2016-05-29 20:30:16 +02:00
object.cpp Code refactor: nodify object and mesh, but not used for XML yet. 2016-05-28 18:40:09 +02:00
object.h Code refactor: nodify object and mesh, but not used for XML yet. 2016-05-28 18:40:09 +02:00
osl.cpp Code refactor: make ShaderNode match Node a bit more, reusing types and enums. 2016-05-28 15:49:15 +02:00
osl.h Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
particles.cpp Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
particles.h Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
scene.cpp Cycles: Reduce verbosity of logging 2016-04-22 10:55:26 +02:00
scene.h Cleanup: Shorten texture variables, tex and image was kinda redundant. 2016-05-27 22:58:33 +02:00
session.cpp Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays. 2016-05-28 18:31:00 +02:00
session.h Cycles: Use explicit qualifier for single-argument constructors 2016-05-11 16:51:14 +02:00
shader.cpp Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types. 2016-05-29 20:30:16 +02:00
shader.h Code refactor: nodify Cycles shader and lights. 2016-05-22 17:29:25 +02:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Cleanup: Fix Cycles Apache header. 2014-12-25 02:50:24 +01:00
svm.cpp Code refactor: make ShaderNode match Node a bit more, reusing types and enums. 2016-05-28 15:49:15 +02:00
svm.h Code refactor: make ShaderNode match Node a bit more, reusing types and enums. 2016-05-28 15:49:15 +02:00
tables.cpp Cycles: Fix two small memory leaks and deduplicate table freeing 2016-05-08 17:44:03 +02:00
tables.h Cycles: Fix two small memory leaks and deduplicate table freeing 2016-05-08 17:44:03 +02:00
tile.cpp Cycles: Resumable render implementation for Cycles 2016-03-30 16:02:27 +02:00
tile.h Cycles: Resumable render implementation for Cycles 2016-03-30 16:02:27 +02:00