blender/source
John Swenson af0c42e266 Fix #118260: VSE scene strip wireframe display
The issue is that a draw call in the sequencer does not have any
knowledge of the viewport's wireframe opacity and threshold settings,
defaulting both to 0.

A similar issue #86956 implemented a quick hack to fix grease pencil
shading in VSE, so I opted to do the same here. In the future, a better
solution could be implemented to preserve the entire v3d.overlay.

I should note that I made `wireframe_threshold = 0.5f` to match the
default value given in `versioning_280.cc` but if this works better
as `1.0f` instead let me know.

Pull Request: https://projects.blender.org/blender/blender/pulls/119811
2024-03-24 08:52:47 +01:00
..
blender Fix #118260: VSE scene strip wireframe display 2024-03-24 08:52:47 +01:00
creator Cleanup: Move remaining GPU headers to C++ 2024-03-23 01:24:18 +01:00
CMakeLists.txt Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00