af0c42e266
The issue is that a draw call in the sequencer does not have any knowledge of the viewport's wireframe opacity and threshold settings, defaulting both to 0. A similar issue #86956 implemented a quick hack to fix grease pencil shading in VSE, so I opted to do the same here. In the future, a better solution could be implemented to preserve the entire v3d.overlay. I should note that I made `wireframe_threshold = 0.5f` to match the default value given in `versioning_280.cc` but if this works better as `1.0f` instead let me know. Pull Request: https://projects.blender.org/blender/blender/pulls/119811 |
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CMakeLists.txt |