b0015686e2
This feature got lost with new auto-track API, Added it back by extending frame accessor class. This isn't really a frame thing, but we don't have other type of accessor here. Surely, we can use old-style API here and pass mask via region tracker options for this particular case, but then it becomes much less obvious how real auto-tracker will access this mask with old style API. So seems we do need an accessor for such data, just matter of finding better place than frame accessor. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |