blender/scripts/startup/bl_ui/properties_collection.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

125 lines
3.9 KiB
Python

# SPDX-FileCopyrightText: 2017-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import (
Collection,
Menu,
Panel,
)
from rna_prop_ui import PropertyPanel
class CollectionButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "collection"
@classmethod
def poll(cls, context):
return context.collection != context.scene.collection
def lineart_make_line_type_entry(col, line_type, text_disp, expand, search_from):
col.prop(line_type, "use", text=text_disp)
if line_type.use and expand:
col.prop_search(line_type, "layer", search_from,
"layers", icon='GREASEPENCIL')
col.prop_search(line_type, "material", search_from,
"materials", icon='SHADING_TEXTURE')
class COLLECTION_PT_collection_flags(CollectionButtonsPanel, Panel):
bl_label = "Restrictions"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
collection = context.collection
vl = context.view_layer
vlc = vl.active_layer_collection
col = layout.column(align=True)
col.prop(collection, "hide_select", text="Selectable", toggle=False, invert_checkbox=True)
col.prop(collection, "hide_render", toggle=False)
col = layout.column(align=True)
col.prop(vlc, "holdout", toggle=False)
col.prop(vlc, "indirect_only", toggle=False)
class COLLECTION_MT_context_menu_instance_offset(Menu):
bl_label = "Instance Offset"
def draw(self, _context):
layout = self.layout
layout.operator("object.instance_offset_from_cursor")
layout.operator("object.instance_offset_from_object")
layout.operator("object.instance_offset_to_cursor")
class COLLECTION_PT_instancing(CollectionButtonsPanel, Panel):
bl_label = "Instancing"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
collection = context.collection
row = layout.row(align=True)
row.prop(collection, "instance_offset")
row.menu("COLLECTION_MT_context_menu_instance_offset", icon='DOWNARROW_HLT', text="")
class COLLECTION_PT_lineart_collection(CollectionButtonsPanel, Panel):
bl_label = "Line Art"
bl_order = 10
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
collection = context.collection
row = layout.row()
row.prop(collection, "lineart_usage")
layout.prop(collection, "lineart_use_intersection_mask", text="Collection Mask")
col = layout.column(align=True)
col.active = collection.lineart_use_intersection_mask
row = col.row(align=True, heading="Masks")
for i in range(8):
row.prop(collection, "lineart_intersection_mask", index=i, text=" ", toggle=True)
if i == 3:
row = col.row(align=True)
row = layout.row(heading="Intersection Priority")
row.prop(collection, "use_lineart_intersection_priority", text="")
subrow = row.row()
subrow.active = collection.use_lineart_intersection_priority
subrow.prop(collection, "lineart_intersection_priority", text="")
class COLLECTION_PT_collection_custom_props(CollectionButtonsPanel, PropertyPanel, Panel):
_context_path = "collection"
_property_type = Collection
classes = (
COLLECTION_MT_context_menu_instance_offset,
COLLECTION_PT_collection_flags,
COLLECTION_PT_instancing,
COLLECTION_PT_lineart_collection,
COLLECTION_PT_collection_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)