blender/scripts/startup/bl_ui/properties_data_camera.py
Hans Goudey e6188d0976 Camera: Make alpha a factor property
Removes the need to manually specify the slider state when defining the UI.
2024-02-05 12:26:00 -05:00

591 lines
18 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from bpy.app.translations import contexts as i18n_contexts
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
class CameraButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class CAMERA_PT_presets(PresetPanel, Panel):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
preset_add_operator = "camera.preset_add"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
class CAMERA_PT_safe_areas_presets(PresetPanel, Panel):
bl_label = "Camera Presets"
preset_subdir = "safe_areas"
preset_operator = "script.execute_preset"
preset_add_operator = "camera.safe_areas_preset_add"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif cam:
layout.template_ID(space, "pin_id")
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
bl_translation_context = i18n_contexts.id_camera
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.prop(cam, "type")
col = layout.column()
col.separator()
if cam.type == 'PERSP':
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'FOV':
col.prop(cam, "angle")
col.prop(cam, "lens_unit")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
elif cam.type == 'PANO':
engine = context.engine
if engine == 'CYCLES':
col.prop(cam, "panorama_type")
if cam.panorama_type == 'FISHEYE_EQUIDISTANT':
col.prop(cam, "fisheye_fov")
elif cam.panorama_type == 'FISHEYE_EQUISOLID':
col.prop(cam, "fisheye_lens", text="Lens")
col.prop(cam, "fisheye_fov")
elif cam.panorama_type == 'EQUIRECTANGULAR':
sub = col.column(align=True)
sub.prop(cam, "latitude_min", text="Latitude Min")
sub.prop(cam, "latitude_max", text="Max")
sub = col.column(align=True)
sub.prop(cam, "longitude_min", text="Longitude Min")
sub.prop(cam, "longitude_max", text="Max")
elif cam.panorama_type == 'FISHEYE_LENS_POLYNOMIAL':
col.prop(cam, "fisheye_fov")
col.prop(cam, "fisheye_polynomial_k0", text="K0")
col.prop(cam, "fisheye_polynomial_k1", text="K1")
col.prop(cam, "fisheye_polynomial_k2", text="K2")
col.prop(cam, "fisheye_polynomial_k3", text="K3")
col.prop(cam, "fisheye_polynomial_k4", text="K4")
elif engine in {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}:
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'FOV':
col.prop(cam, "angle")
col.prop(cam, "lens_unit")
col = layout.column()
col.separator()
sub = col.column(align=True)
sub.prop(cam, "shift_x", text="Shift X")
sub.prop(cam, "shift_y", text="Y")
col.separator()
sub = col.column(align=True)
sub.prop(cam, "clip_start", text="Clip Start")
sub.prop(cam, "clip_end", text="End")
class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
bl_label = "Stereoscopy"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
render = context.scene.render
return (super().poll(context) and render.use_multiview and
render.views_format == 'STEREO_3D')
def draw(self, context):
layout = self.layout
layout.use_property_split = True
render = context.scene.render
st = context.camera.stereo
cam = context.camera
is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
layout.prop(st, "convergence_mode")
col = layout.column()
sub = col.column()
sub.active = st.convergence_mode != 'PARALLEL'
sub.prop(st, "convergence_distance")
col.prop(st, "interocular_distance")
if is_spherical_stereo:
col.separator()
col.prop(st, "use_spherical_stereo")
sub = col.column()
sub.active = st.use_spherical_stereo
sub.prop(st, "use_pole_merge")
sub = col.column(align=True)
sub.active = st.use_pole_merge
sub.prop(st, "pole_merge_angle_from", text="Pole Merge Angle Start")
sub.prop(st, "pole_merge_angle_to", text="End")
col = layout.column()
col.active = not use_spherical_stereo
col.separator()
col.prop(st, "pivot")
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header_preset(self, _context):
CAMERA_PT_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
cam = context.camera
layout.use_property_split = True
col = layout.column()
col.prop(cam, "sensor_fit")
if cam.sensor_fit == 'AUTO':
col.prop(cam, "sensor_width", text="Size")
else:
sub = col.column(align=True)
sub.active = cam.sensor_fit == 'HORIZONTAL'
sub.prop(cam, "sensor_width", text="Width")
sub = col.column(align=True)
sub.active = cam.sensor_fit == 'VERTICAL'
sub.prop(cam, "sensor_height", text="Height")
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
cam = context.camera
dof = cam.dof
self.layout.prop(dof, "use_dof", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
col = layout.column()
col.prop(dof, "focus_object", text="Focus on Object")
if dof.focus_object and dof.focus_object.type == 'ARMATURE':
col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus on Bone")
sub = col.column()
sub.active = (dof.focus_object is None)
sub.prop(dof, "focus_distance", text="Focus Distance")
class DATA_PT_camera_dof_aperture(CameraButtonsPanel, Panel):
bl_label = "Aperture"
bl_parent_id = "DATA_PT_camera_dof"
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
dof = cam.dof
layout.active = dof.use_dof
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(dof, "aperture_fstop")
col = flow.column()
col.prop(dof, "aperture_blades")
col.prop(dof, "aperture_rotation")
col.prop(dof, "aperture_ratio")
class DATA_PT_camera_background_image(CameraButtonsPanel, Panel):
bl_label = "Background Images"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_background_images", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
cam = context.camera
use_multiview = context.scene.render.use_multiview
col = layout.column()
col.operator("view3d.background_image_add", text="Add Image")
for i, bg in enumerate(cam.background_images):
layout.active = cam.show_background_images
box = layout.box()
row = box.row(align=True)
row.prop(bg, "show_expanded", text="", emboss=False)
if bg.source == 'IMAGE' and bg.image:
row.prop(bg.image, "name", text="", emboss=False)
elif bg.source == 'MOVIE_CLIP' and bg.clip:
row.prop(bg.clip, "name", text="", emboss=False)
elif bg.source and bg.use_camera_clip:
row.label(text="Active Clip")
else:
row.label(text="Not Set")
row.prop(
bg,
"show_background_image",
text="",
emboss=False,
icon='RESTRICT_VIEW_OFF' if bg.show_background_image else 'RESTRICT_VIEW_ON',
)
row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
if bg.show_expanded:
row = box.row()
row.prop(bg, "source", expand=True)
has_bg = False
if bg.source == 'IMAGE':
row = box.row()
row.template_ID(bg, "image", open="image.open")
if bg.image is not None:
box.template_image(bg, "image", bg.image_user, compact=True)
has_bg = True
if use_multiview:
box.prop(bg.image, "use_multiview")
column = box.column()
column.active = bg.image.use_multiview
column.label(text="Views Format:")
column.row().prop(bg.image, "views_format", expand=True)
sub = column.box()
sub.active = bg.image.views_format == 'STEREO_3D'
sub.template_image_stereo_3d(bg.image.stereo_3d_format)
elif bg.source == 'MOVIE_CLIP':
box.prop(bg, "use_camera_clip", text="Active Clip")
column = box.column()
column.active = not bg.use_camera_clip
column.template_ID(bg, "clip", open="clip.open")
if bg.clip:
column.template_movieclip(bg, "clip", compact=True)
if bg.use_camera_clip or bg.clip:
has_bg = True
column = box.column()
column.active = has_bg
column.prop(bg.clip_user, "use_render_undistorted")
column.prop(bg.clip_user, "proxy_render_size")
if has_bg:
col = box.column()
if bg.image is not None:
col.prop(bg.image, "use_view_as_render")
col.prop(bg, "alpha")
col.row().prop(bg, "display_depth", expand=True)
col.row().prop(bg, "frame_method", expand=True)
row = box.row()
row.prop(bg, "offset")
col = box.column()
col.prop(bg, "rotation")
col.prop(bg, "scale")
col = box.column(heading="Flip", heading_ctxt=i18n_contexts.id_image)
col.prop(bg, "use_flip_x", text="X")
col.prop(bg, "use_flip_y", text="Y")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
col = layout.column(align=True)
col.prop(cam, "display_size", text="Size")
col = layout.column(heading="Show")
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_sensor", text="Sensor")
col.prop(cam, "show_name", text="Name")
col = layout.column(align=False, heading="Passepartout")
col.use_property_decorate = False
row = col.row(align=True)
sub = row.row(align=True)
sub.prop(cam, "show_passepartout", text="")
sub = sub.row(align=True)
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text="")
row.prop_decorator(cam, "passepartout_alpha")
class DATA_PT_camera_display_composition_guides(CameraButtonsPanel, Panel):
bl_label = "Composition Guides"
bl_parent_id = "DATA_PT_camera_display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
cam = context.camera
layout.prop(cam, "show_composition_thirds")
col = layout.column(heading="Center", align=True)
col.prop(cam, "show_composition_center")
col.prop(cam, "show_composition_center_diagonal", text="Diagonal")
col = layout.column(heading="Golden", align=True)
col.prop(cam, "show_composition_golden", text="Ratio")
col.prop(cam, "show_composition_golden_tria_a", text="Triangle A")
col.prop(cam, "show_composition_golden_tria_b", text="Triangle B")
col = layout.column(heading="Harmony", align=True)
col.prop(cam, "show_composition_harmony_tri_a", text="Triangle A")
col.prop(cam, "show_composition_harmony_tri_b", text="Triangle B")
class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
bl_label = "Safe Areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam, "show_safe_areas", text="")
def draw_header_preset(self, _context):
CAMERA_PT_safe_areas_presets.draw_panel_header(self.layout)
def draw(self, context):
layout = self.layout
safe_data = context.scene.safe_areas
camera = context.camera
layout.use_property_split = True
layout.active = camera.show_safe_areas
col = layout.column()
sub = col.column()
sub.prop(safe_data, "title", slider=True)
sub.prop(safe_data, "action", slider=True)
class DATA_PT_camera_safe_areas_center_cut(CameraButtonsPanel, Panel):
bl_label = "Center-Cut Safe Areas"
bl_parent_id = "DATA_PT_camera_safe_areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
cam = context.camera
layout = self.layout
layout.active = cam.show_safe_areas
layout.prop(cam, "show_safe_center", text="")
def draw(self, context):
layout = self.layout
safe_data = context.scene.safe_areas
camera = context.camera
layout.use_property_split = True
layout.active = camera.show_safe_areas and camera.show_safe_center
col = layout.column()
col.prop(safe_data, "title_center", slider=True)
col.prop(safe_data, "action_center", slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_context_path = "object.data"
_property_type = bpy.types.Camera
def draw_display_safe_settings(layout, safe_data, settings):
show_safe_areas = settings.show_safe_areas
show_safe_center = settings.show_safe_center
layout.use_property_split = True
col = layout.column()
col.active = show_safe_areas
sub = col.column()
sub.prop(safe_data, "title", slider=True)
sub.prop(safe_data, "action", slider=True)
col.separator()
col.prop(settings, "show_safe_center", text="Center-Cut Safe Areas")
sub = col.column()
sub.active = show_safe_areas and show_safe_center
sub.prop(safe_data, "title_center", slider=True)
sub.prop(safe_data, "action_center", slider=True)
classes = (
CAMERA_PT_presets,
CAMERA_PT_safe_areas_presets,
DATA_PT_context_camera,
DATA_PT_lens,
DATA_PT_camera_dof,
DATA_PT_camera_dof_aperture,
DATA_PT_camera,
DATA_PT_camera_stereoscopy,
DATA_PT_camera_safe_areas,
DATA_PT_camera_safe_areas_center_cut,
DATA_PT_camera_background_image,
DATA_PT_camera_display,
DATA_PT_camera_display_composition_guides,
DATA_PT_custom_props_camera,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)