blender/scripts/startup/bl_ui/space_topbar.py
Harley Acheson f04bd961fd UI: Manage Unused Data Operator
An operator that brings up a window with Outliner in "Unused Data" mode
to allow users fine-grained control over protecting and purging.

Pull Request: https://projects.blender.org/blender/blender/pulls/118435
2024-02-27 23:47:40 +01:00

931 lines
29 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Header, Menu, Panel
from bpy.app.translations import (
pgettext_iface as iface_,
contexts as i18n_contexts,
)
class TOPBAR_HT_upper_bar(Header):
bl_space_type = 'TOPBAR'
def draw(self, context):
region = context.region
if region.alignment == 'RIGHT':
self.draw_right(context)
else:
self.draw_left(context)
def draw_left(self, context):
layout = self.layout
window = context.window
screen = context.screen
TOPBAR_MT_editor_menus.draw_collapsible(context, layout)
layout.separator()
if not screen.show_fullscreen:
layout.template_ID_tabs(
window, "workspace",
new="workspace.add",
menu="TOPBAR_MT_workspace_menu",
)
else:
layout.operator(
"screen.back_to_previous",
icon='SCREEN_BACK',
text="Back to Previous",
)
def draw_right(self, context):
layout = self.layout
window = context.window
screen = context.screen
scene = window.scene
# If statusbar is hidden, still show messages at the top
if not screen.show_statusbar:
layout.template_reports_banner()
layout.template_running_jobs()
# Active workspace view-layer is retrieved through window, not through workspace.
layout.template_ID(window, "scene", new="scene.new",
unlink="scene.delete")
row = layout.row(align=True)
row.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
class TOPBAR_PT_tool_settings_extra(Panel):
"""
Popover panel for adding extra options that don't fit in the tool settings header
"""
bl_idname = "TOPBAR_PT_tool_settings_extra"
bl_region_type = 'HEADER'
bl_space_type = 'TOPBAR'
bl_label = "Extra Options"
bl_description = "Extra options"
def draw(self, context):
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
layout = self.layout
# Get the active tool
space_type, mode = ToolSelectPanelHelper._tool_key_from_context(
context)
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
item, tool, _ = cls._tool_get_active(
context, space_type, mode, with_icon=True)
if item is None:
return
# Draw the extra settings
item.draw_settings(context, layout, tool, extra=True)
class TOPBAR_PT_tool_fallback(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Layers"
bl_ui_units_x = 8
def draw(self, context):
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
layout = self.layout
tool_settings = context.tool_settings
ToolSelectPanelHelper.draw_fallback_tool_items(layout, context)
if tool_settings.workspace_tool_type == 'FALLBACK':
tool = context.tool
ToolSelectPanelHelper.draw_active_tool_fallback(
context, layout, tool)
class TOPBAR_PT_gpencil_layers(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Layers"
bl_ui_units_x = 14
@classmethod
def poll(cls, context):
if context.gpencil_data is None:
return False
ob = context.object
if ob is not None and ob.type == 'GPENCIL':
return True
return False
def draw(self, context):
layout = self.layout
gpd = context.gpencil_data
# Grease Pencil data...
if (gpd is None) or (not gpd.layers):
layout.operator("gpencil.layer_add", text="New Layer")
else:
self.draw_layers(context, layout, gpd)
def draw_layers(self, context, layout, gpd):
row = layout.row()
col = row.column()
layer_rows = 10
col.template_list("GPENCIL_UL_layer", "", gpd, "layers", gpd.layers, "active_index",
rows=layer_rows, sort_reverse=True, sort_lock=True)
gpl = context.active_gpencil_layer
if gpl:
srow = col.row(align=True)
srow.prop(gpl, "blend_mode", text="Blend")
srow = col.row(align=True)
srow.prop(gpl, "opacity", text="Opacity", slider=True)
srow.prop(gpl, "use_mask_layer", text="",
icon='CLIPUV_DEHLT' if gpl.use_mask_layer else 'CLIPUV_HLT')
srow = col.row(align=True)
srow.prop(gpl, "use_lights", text="Lights")
col = row.column()
sub = col.column(align=True)
sub.operator("gpencil.layer_add", icon='ADD', text="")
sub.operator("gpencil.layer_remove", icon='REMOVE', text="")
gpl = context.active_gpencil_layer
if gpl:
sub.menu("GPENCIL_MT_layer_context_menu",
icon='DOWNARROW_HLT', text="")
if len(gpd.layers) > 1:
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_move",
icon='TRIA_UP', text="").type = 'UP'
sub.operator("gpencil.layer_move",
icon='TRIA_DOWN', text="").type = 'DOWN'
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_isolate", icon='HIDE_OFF',
text="").affect_visibility = True
sub.operator("gpencil.layer_isolate", icon='LOCKED',
text="").affect_visibility = False
class TOPBAR_MT_editor_menus(Menu):
bl_idname = "TOPBAR_MT_editor_menus"
bl_label = ""
def draw(self, context):
layout = self.layout
# Allow calling this menu directly (this might not be a header area).
if getattr(context.area, "show_menus", False):
layout.menu("TOPBAR_MT_blender", text="", icon='BLENDER')
else:
layout.menu("TOPBAR_MT_blender", text="Blender")
layout.menu("TOPBAR_MT_file")
layout.menu("TOPBAR_MT_edit")
layout.menu("TOPBAR_MT_render")
layout.menu("TOPBAR_MT_window")
layout.menu("TOPBAR_MT_help")
class TOPBAR_MT_blender(Menu):
bl_label = "Blender"
def draw(self, _context):
layout = self.layout
layout.operator("wm.splash")
layout.operator("wm.splash_about")
layout.separator()
layout.operator("preferences.app_template_install",
text="Install Application Template...")
layout.separator()
layout.menu("TOPBAR_MT_blender_system")
class TOPBAR_MT_file_cleanup(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.separator()
layout.operator("outliner.orphans_purge", text="Purge Unused Data")
layout.operator("outliner.orphans_manage", text="Manage Unused Data")
class TOPBAR_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.menu("TOPBAR_MT_file_new", text="New", text_ctxt=i18n_contexts.id_windowmanager, icon='FILE_NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("TOPBAR_MT_file_open_recent")
layout.operator("wm.revert_mainfile")
layout.menu("TOPBAR_MT_file_recover")
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
sub = layout.row()
sub.enabled = context.blend_data.is_saved
sub.operator("wm.save_mainfile", text="Save Incremental").incremental = True
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
layout.menu("TOPBAR_MT_file_previews")
layout.separator()
layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("TOPBAR_MT_file_external_data")
layout.menu("TOPBAR_MT_file_cleanup")
layout.separator()
layout.menu("TOPBAR_MT_file_defaults")
layout.separator()
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class TOPBAR_MT_file_new(Menu):
bl_label = "New File"
@staticmethod
def app_template_paths():
import os
template_paths = bpy.utils.app_template_paths()
# Expand template paths.
# Use a set to avoid duplicate user/system templates.
# This is a corner case, but users managed to do it! #76849.
app_templates = set()
for path in template_paths:
for d in os.listdir(path):
if d.startswith(("__", ".")):
continue
template = os.path.join(path, d)
if os.path.isdir(template):
app_templates.add(d)
return sorted(app_templates)
@staticmethod
def draw_ex(layout, _context, *, use_splash=False, use_more=False):
layout.operator_context = 'INVOKE_DEFAULT'
# Limit number of templates in splash screen, spill over into more menu.
paths = TOPBAR_MT_file_new.app_template_paths()
splash_limit = 5
if use_splash:
icon = 'FILE_NEW'
show_more = len(paths) > (splash_limit - 1)
if show_more:
paths = paths[:splash_limit - 2]
elif use_more:
icon = 'FILE_NEW'
paths = paths[splash_limit - 2:]
show_more = False
else:
icon = 'NONE'
show_more = False
# Draw application templates.
if not use_more:
props = layout.operator(
"wm.read_homefile", text="General", icon=icon)
props.app_template = ""
for d in paths:
props = layout.operator(
"wm.read_homefile",
text=bpy.path.display_name(iface_(d)),
icon=icon,
)
props.app_template = d
layout.operator_context = 'EXEC_DEFAULT'
if show_more:
layout.menu("TOPBAR_MT_templates_more", text="...")
def draw(self, context):
TOPBAR_MT_file_new.draw_ex(self.layout, context)
class TOPBAR_MT_file_recover(Menu):
bl_label = "Recover"
def draw(self, _context):
layout = self.layout
layout.operator("wm.recover_last_session", text="Last Session")
layout.operator("wm.recover_auto_save", text="Auto Save...")
class TOPBAR_MT_file_defaults(Menu):
bl_label = "Defaults"
def draw(self, context):
layout = self.layout
prefs = context.preferences
layout.operator_context = 'INVOKE_AREA'
if any(bpy.utils.app_template_paths()):
app_template = prefs.app_template
else:
app_template = None
if app_template:
layout.label(
text=iface_(bpy.path.display_name(app_template, has_ext=False),
i18n_contexts.id_workspace), translate=False)
layout.operator("wm.save_homefile")
if app_template:
display_name = bpy.path.display_name(iface_(app_template))
props = layout.operator("wm.read_factory_settings",
text="Load Factory Blender Settings")
props.app_template = app_template
props = layout.operator("wm.read_factory_settings",
text=iface_("Load Factory %s Settings",
i18n_contexts.operator_default) % display_name,
translate=False)
props.app_template = app_template
props.use_factory_startup_app_template_only = True
del display_name
else:
layout.operator("wm.read_factory_settings")
# Include technical operators here which would otherwise have no way for users to access.
class TOPBAR_MT_blender_system(Menu):
bl_label = "System"
def draw(self, _context):
layout = self.layout
layout.operator("script.reload")
layout.separator()
layout.operator("wm.memory_statistics")
layout.operator("wm.debug_menu")
layout.operator_menu_enum("wm.redraw_timer", "type")
layout.separator()
layout.operator("screen.spacedata_cleanup")
layout.operator("wm.operator_presets_cleanup")
class TOPBAR_MT_templates_more(Menu):
bl_label = "Templates"
def draw(self, context):
bpy.types.TOPBAR_MT_file_new.draw_ex(
self.layout, context, use_more=True)
class TOPBAR_MT_file_import(Menu):
bl_idname = "TOPBAR_MT_file_import"
bl_label = "Import"
bl_owner_use_filter = False
def draw(self, _context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_import", text="Collada (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
if bpy.app.build_options.usd:
self.layout.operator(
"wm.usd_import", text="Universal Scene Description (.usd*)")
if bpy.app.build_options.io_gpencil:
self.layout.operator("wm.gpencil_import_svg", text="SVG as Grease Pencil")
if bpy.app.build_options.io_wavefront_obj:
self.layout.operator("wm.obj_import", text="Wavefront (.obj)")
if bpy.app.build_options.io_ply:
self.layout.operator("wm.ply_import", text="Stanford PLY (.ply)")
if bpy.app.build_options.io_stl:
self.layout.operator("wm.stl_import", text="STL (.stl)")
class TOPBAR_MT_file_export(Menu):
bl_idname = "TOPBAR_MT_file_export"
bl_label = "Export"
bl_owner_use_filter = False
def draw(self, _context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_export", text="Collada (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
if bpy.app.build_options.usd:
self.layout.operator(
"wm.usd_export", text="Universal Scene Description (.usd*)")
if bpy.app.build_options.io_gpencil:
# PUGIXML library dependency.
if bpy.app.build_options.pugixml:
self.layout.operator("wm.gpencil_export_svg", text="Grease Pencil as SVG")
# HARU library dependency.
if bpy.app.build_options.haru:
self.layout.operator("wm.gpencil_export_pdf", text="Grease Pencil as PDF")
if bpy.app.build_options.io_wavefront_obj:
self.layout.operator("wm.obj_export", text="Wavefront (.obj)")
if bpy.app.build_options.io_ply:
self.layout.operator("wm.ply_export", text="Stanford PLY (.ply)")
if bpy.app.build_options.io_stl:
self.layout.operator("wm.stl_export", text="STL (.stl)")
class TOPBAR_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, _context):
layout = self.layout
icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
layout.operator("file.autopack_toggle", icon=icon)
pack_all = layout.row()
pack_all.operator("file.pack_all")
pack_all.active = not bpy.data.use_autopack
unpack_all = layout.row()
unpack_all.operator("file.unpack_all")
unpack_all.active = not bpy.data.use_autopack
layout.separator()
layout.operator("file.pack_libraries")
layout.operator("file.unpack_libraries")
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.separator()
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class TOPBAR_MT_file_previews(Menu):
bl_label = "Data Previews"
def draw(self, _context):
layout = self.layout
layout.operator("wm.previews_ensure")
layout.operator("wm.previews_batch_generate")
layout.separator()
layout.operator("wm.previews_clear")
layout.operator("wm.previews_batch_clear")
class TOPBAR_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.operator("render.render", text="Render Image",
icon='RENDER_STILL').use_viewport = True
props = layout.operator(
"render.render", text="Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.use_viewport = True
layout.separator()
layout.operator("sound.mixdown", text="Render Audio...")
layout.separator()
layout.operator("render.view_show", text="View Render")
layout.operator("render.play_rendered_anim", text="View Animation")
layout.separator()
layout.prop(rd, "use_lock_interface", text="Lock Interface")
class TOPBAR_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
show_developer = context.preferences.view.show_developer_ui
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.menu("TOPBAR_MT_undo_history")
layout.separator()
layout.operator("screen.redo_last", text="Adjust Last Operation...")
layout.operator("screen.repeat_last")
layout.operator("screen.repeat_history", text="Repeat History...")
layout.separator()
layout.operator("wm.search_menu", text="Menu Search...", icon='VIEWZOOM')
if show_developer:
layout.operator("wm.search_operator", text="Operator Search...", icon='VIEWZOOM')
layout.separator()
# Mainly to expose shortcut since this depends on the context.
props = layout.operator("wm.call_panel", text="Rename Active Item...")
props.name = "TOPBAR_PT_name"
props.keep_open = False
layout.operator("wm.batch_rename", text="Batch Rename...")
layout.separator()
# Should move elsewhere (impacts outliner & 3D view).
tool_settings = context.tool_settings
layout.prop(tool_settings, "lock_object_mode")
layout.separator()
layout.operator("screen.userpref_show",
text="Preferences...", icon='PREFERENCES')
class TOPBAR_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
from bl_ui_utils.layout import operator_context
layout = self.layout
layout.operator("wm.window_new")
layout.operator("wm.window_new_main")
layout.separator()
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.workspace_cycle",
text="Next Workspace").direction = 'NEXT'
layout.operator("screen.workspace_cycle",
text="Previous Workspace").direction = 'PREV'
layout.separator()
layout.prop(context.screen, "show_statusbar")
layout.separator()
layout.operator("screen.screenshot")
# Showing the status in the area doesn't work well in this case.
# - From the top-bar, the text replaces the file-menu (not so bad but strange).
# - From menu-search it replaces the area that the user may want to screen-shot.
# Setting the context to screen causes the status to show in the global status-bar.
with operator_context(layout, 'INVOKE_SCREEN'):
layout.operator("screen.screenshot_area")
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
if context.scene.render.use_multiview:
layout.separator()
layout.operator("wm.set_stereo_3d")
class TOPBAR_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
show_developer = context.preferences.view.show_developer_ui
layout.operator("wm.url_open_preset", text="Manual", icon='URL').type = 'MANUAL'
layout.operator("wm.url_open_preset", text="Release Notes").type = 'RELEASE_NOTES'
layout.operator("wm.url_open", text="Tutorials").url = "https://www.blender.org/tutorials"
layout.operator("wm.url_open", text="Support").url = "https://www.blender.org/support"
layout.operator("wm.url_open", text="User Communities").url = "https://www.blender.org/community/"
layout.separator()
if show_developer:
layout.operator(
"wm.url_open",
text="Developer Documentation",
icon='URL',
).url = "https://developer.blender.org/docs/"
layout.operator("wm.url_open", text="Developer Community").url = "https://devtalk.blender.org"
layout.operator("wm.url_open_preset", text="Python API Reference").type = 'API'
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.separator()
layout.operator("wm.url_open_preset", text="Report a Bug", icon='URL').type = 'BUG'
layout.operator("wm.sysinfo")
class TOPBAR_MT_file_context_menu(Menu):
bl_label = "File"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.menu("TOPBAR_MT_file_new", text="New", text_ctxt=i18n_contexts.id_windowmanager, icon='FILE_NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("TOPBAR_MT_file_open_recent")
layout.separator()
layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
layout.separator()
layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
layout.separator()
layout.operator("screen.userpref_show",
text="Preferences...", icon='PREFERENCES')
class TOPBAR_MT_workspace_menu(Menu):
bl_label = "Workspace"
def draw(self, _context):
layout = self.layout
layout.operator("workspace.duplicate",
text="Duplicate", icon='DUPLICATE')
if len(bpy.data.workspaces) > 1:
layout.operator("workspace.delete", text="Delete", icon='REMOVE')
layout.separator()
layout.operator("workspace.reorder_to_front",
text="Reorder to Front", icon='TRIA_LEFT_BAR')
layout.operator("workspace.reorder_to_back",
text="Reorder to Back", icon='TRIA_RIGHT_BAR')
layout.separator()
# For key binding discoverability.
props = layout.operator("screen.workspace_cycle",
text="Previous Workspace")
props.direction = 'PREV'
props = layout.operator(
"screen.workspace_cycle", text="Next Workspace")
props.direction = 'NEXT'
# Grease Pencil Object - Primitive curve
class TOPBAR_PT_gpencil_primitive(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Primitives"
def draw(self, context):
settings = context.tool_settings.gpencil_sculpt
layout = self.layout
# Curve
layout.template_curve_mapping(
settings, "thickness_primitive_curve", brush=True)
# Only a popover
class TOPBAR_PT_name(Panel):
bl_space_type = 'TOPBAR' # dummy
bl_region_type = 'HEADER'
bl_label = "Rename Active Item"
bl_ui_units_x = 14
def draw(self, context):
layout = self.layout
# Edit first editable button in popup
def row_with_icon(layout, icon):
row = layout.row()
row.activate_init = True
row.label(icon=icon)
return row
mode = context.mode
space = context.space_data
space_type = None if (space is None) else space.type
found = False
if space_type == 'SEQUENCE_EDITOR':
layout.label(text="Sequence Strip Name")
item = context.active_sequence_strip
if item:
row = row_with_icon(layout, 'SEQUENCE')
row.prop(item, "name", text="")
found = True
elif space_type == 'NODE_EDITOR':
layout.label(text="Node Label")
item = context.active_node
if item:
row = row_with_icon(layout, 'NODE')
row.prop(item, "label", text="")
found = True
elif space_type == 'NLA_EDITOR':
layout.label(text="NLA Strip Name")
item = next(
(strip for strip in context.selected_nla_strips if strip.active), None)
if item:
row = row_with_icon(layout, 'NLA')
row.prop(item, "name", text="")
found = True
else:
if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
layout.label(text="Bone Name")
item = context.active_pose_bone
if item:
row = row_with_icon(layout, 'BONE_DATA')
row.prop(item, "name", text="")
found = True
elif mode == 'EDIT_ARMATURE':
layout.label(text="Bone Name")
item = context.active_bone
if item:
row = row_with_icon(layout, 'BONE_DATA')
row.prop(item, "name", text="")
found = True
else:
layout.label(text="Object Name")
item = context.object
if item:
row = row_with_icon(layout, 'OBJECT_DATA')
row.prop(item, "name", text="")
found = True
if not found:
row = row_with_icon(layout, 'ERROR')
row.label(text="No active item")
class TOPBAR_PT_name_marker(Panel):
bl_space_type = 'TOPBAR' # dummy
bl_region_type = 'HEADER'
bl_label = "Rename Marker"
bl_ui_units_x = 14
@staticmethod
def is_using_pose_markers(context):
sd = context.space_data
return (sd.type == 'DOPESHEET_EDITOR' and sd.mode in {'ACTION', 'SHAPEKEY'} and
sd.show_pose_markers and sd.action)
@staticmethod
def get_selected_marker(context):
if TOPBAR_PT_name_marker.is_using_pose_markers(context):
markers = context.space_data.action.pose_markers
else:
markers = context.scene.timeline_markers
for marker in markers:
if marker.select:
return marker
return None
@staticmethod
def row_with_icon(layout, icon):
row = layout.row()
row.activate_init = True
row.label(icon=icon)
return row
def draw(self, context):
layout = self.layout
layout.label(text="Marker Name")
scene = context.scene
if scene.tool_settings.lock_markers:
row = self.row_with_icon(layout, 'ERROR')
label = "Markers are locked"
row.label(text=label)
return
marker = self.get_selected_marker(context)
if marker is None:
row = self.row_with_icon(layout, 'ERROR')
row.label(text="No active marker")
return
icon = 'TIME'
if marker.camera is not None:
icon = 'CAMERA_DATA'
elif self.is_using_pose_markers(context):
icon = 'ARMATURE_DATA'
row = self.row_with_icon(layout, icon)
row.prop(marker, "name", text="")
classes = (
TOPBAR_HT_upper_bar,
TOPBAR_MT_file_context_menu,
TOPBAR_MT_workspace_menu,
TOPBAR_MT_editor_menus,
TOPBAR_MT_blender,
TOPBAR_MT_blender_system,
TOPBAR_MT_file,
TOPBAR_MT_file_new,
TOPBAR_MT_file_recover,
TOPBAR_MT_file_defaults,
TOPBAR_MT_templates_more,
TOPBAR_MT_file_import,
TOPBAR_MT_file_export,
TOPBAR_MT_file_external_data,
TOPBAR_MT_file_cleanup,
TOPBAR_MT_file_previews,
TOPBAR_MT_edit,
TOPBAR_MT_render,
TOPBAR_MT_window,
TOPBAR_MT_help,
TOPBAR_PT_tool_fallback,
TOPBAR_PT_tool_settings_extra,
TOPBAR_PT_gpencil_layers,
TOPBAR_PT_gpencil_primitive,
TOPBAR_PT_name,
TOPBAR_PT_name_marker,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)