.. |
KXNetwork
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_Camera.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_Camera.h
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_CameraActuator.h
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Python methods for camera actuators (thanks snailrose)
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2004-12-29 01:33:15 +00:00 |
KX_CameraIpoSGController.cpp
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Fix bug #1460: Camera IPOs Broken (Gameengine)
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2004-07-22 00:26:34 +00:00 |
KX_CameraIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
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Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
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2004-11-06 04:58:10 +00:00 |
KX_ConstraintActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
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Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
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2004-11-22 11:49:35 +00:00 |
KX_ConvertPhysicsObjects.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_EmptyObject.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_EmptyObject.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_GameActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_GameActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_GameObject.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPO_SGController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IPO_SGController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_IpoActuator.cpp
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Don't try to interpolate from prop ipo actuators
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2004-12-06 10:58:38 +00:00 |
KX_IpoActuator.h
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Fix IPO actuator (Bug #1694)
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2004-11-03 10:48:02 +00:00 |
KX_IPOTransform.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ISystem.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_KetsjiEngine.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_Light.cpp
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
KX_Light.h
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Added Python module for Lights.
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2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_LightIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_MeshProxy.cpp
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_MeshProxy.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_MotionState.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_MouseFocusSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_NearSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_NearSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_ObColorIpoSGController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ObColorIpoSGController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OdePhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_OrientationInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_PhysicsObjectWrapper.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PolygonMaterial.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PolygonMaterial.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_PositionInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PyConstraintBinding.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PyMath.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PyMath.h
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_PythonInit.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_PythonInit.h
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Fixes for Camera objects and python:
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2004-05-21 09:18:42 +00:00 |
KX_RadarSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RadarSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayCast.cpp
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added an #include <stdlib.h> to fix this:
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2005-03-25 13:18:13 +00:00 |
KX_RayCast.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RayEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_RaySensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SCA_AddObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_AddObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_EndObjectActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_Scene.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SceneActuator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_SceneActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SG_NodeRelationships.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SG_NodeRelationships.h
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Added an UpdateTransform callback from SceneGraph -> Physics.
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2004-05-26 12:06:41 +00:00 |
KX_SoundActuator.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SoundActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_SumoPhysicsController.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchEventManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TouchSensor.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
KX_TrackToActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_TrackToActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VertexProxy.cpp
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VertexProxy.h
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Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
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2005-01-16 06:02:06 +00:00 |
KX_VisibilityActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
KX_WorldIpoController.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
KX_WorldIpoController.h
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[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
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2004-03-22 22:02:18 +00:00 |
Makefile
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Port Python updates from Tuhopuu2:
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2004-07-17 05:28:23 +00:00 |
SConscript
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Big patches:
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2005-03-25 10:33:39 +00:00 |