cb89decfdc
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
609 lines
23 KiB
Makefile
609 lines
23 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# Top level makefile. Start looping through subdirs and link....
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#
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ifndef NANENV
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export NANENV := $(shell env | grep NAN_)
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endif
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include nan_definitions.mk
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DIRS = creator blender kernel
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ifneq ($(NAN_NO_KETSJI),true)
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DIRS += gameengine
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endif
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ifeq ($(OS),windows)
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DIRS += icons
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endif
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########## buildinfo kludge ###################
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CPPFLAGS += -I../Physics/common
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CPPFLAGS += -I../Physics/Dummy
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ifdef NAN_BUILDINFO
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BUILDINFO_O = $(DIR)/$(DEBUG_DIR)buildinfo.o
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BUILDINFO_C = $(SRCHOME)/creator/buildinfo.c
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BUILD_DATE := $(shell date "+%Y-%m-%d")
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BUILD_TIME := $(shell date "+%H:%M:%S")
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BUILD_REV := $(shell svnversion)
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endif
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############# set pyplayerlib ##################
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############# libraries ##################
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# COMLIB COMmon LIBraries for all targets
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# BPLIB Browser Plugin LIBraries
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# SPLIB1 Standalone Player LIBraries (pre COMLIB)
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# SPLIB Standalone Player LIBraries (post COMLIB)
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# PULIB PUblisher LIBraries
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# GRPLIB Gui and Render LIBraries for Publisher
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# LLIBS dynamic system libraries
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# SADD Static OpenGL libraries
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# DADD Dynamic OpenGL libraries
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# NSPLUGLIB PLUGin LIBraries for ns-style api
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# PLUGAPPLIB libs that form the application to be plugged in
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# Note: the order is important here
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GRPLIB = $(OCGDIR)/creator/$(DEBUG_DIR)libcreator.a
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GRPLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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GRPLIB += $(NAN_BSP)/lib/$(DEBUG_DIR)libbsp.a
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GRPLIB += $(NAN_BOOLOP)/lib/$(DEBUG_DIR)libboolop.a
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GRPLIB += $(NAN_SOUNDSYSTEM)/lib/$(DEBUG_DIR)libSoundSystem.a
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GRPLIB += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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GRPLIB += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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GRPLIB += $(OCGDIR)/blender/render/$(DEBUG_DIR)librender.a
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GRPLIB += $(OCGDIR)/blender/radiosity/$(DEBUG_DIR)libradiosity.a
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GRPLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
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GRPLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
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GRPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
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# nlin: the reason that some libraries appear more than once below is
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# to handle circular dependencies in linking among libraries... some
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# linkers (e.g. under Linux) need libs to be specified multiple times
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# to properly resolve circular dependencies. ugly, but it works...
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# the repeat entries could probably be trimmed down.
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COMLIB = $(OCGDIR)/blender/blenkernel/$(DEBUG_DIR)libblenkernel.a
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COMLIB += $(NAN_DECIMATION)/lib/libdecimation.a
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COMLIB += $(OCGDIR)/blender/blenloader/$(DEBUG_DIR)libblenloader.a
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COMLIB += $(OCGDIR)/blender/blenpluginapi/$(DEBUG_DIR)libblenpluginapi.a
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COMLIB += $(OCGDIR)/blender/nodes_shd/$(DEBUG_DIR)libnodes_shd.a
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COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a
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COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a
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COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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COMLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a
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COMLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a
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COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
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COMLIB += $(NAN_JPEG)/lib/libjpeg.a
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COMLIB += $(OCGDIR)/blender/gpu/$(DEBUG_DIR)libgpu.a
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COMLIB += $(NAN_GLEW)/lib/libglew.a
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ifneq ($(NAN_NO_KETSJI),true)
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COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
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COMLIB += $(NAN_SOLID)/lib/libsolid.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_broad.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_complex.a
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COMLIB += $(NAN_SOLID)/lib/libsolid_convex.a
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COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/fuzzics/$(DEBUG_DIR)libfuzzics.a
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COMLIB += $(NAN_QHULL)/lib/libqhull.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/blode/$(DEBUG_DIR)libblode.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/blphys/blbullet/$(DEBUG_DIR)libblbullet.a
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COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
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# COMLIB += $(OCGDIR)/gameengine/blphys/sumo/$(DEBUG_DIR)libsumo.a
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COMLIB += $(OCGDIR)/gameengine/blphys/dummy/$(DEBUG_DIR)libdummy.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/$(DEBUG_DIR)libketsji.a
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COMLIB += $(OCGDIR)/gameengine/logic/$(DEBUG_DIR)liblogic.a
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COMLIB += $(OCGDIR)/gameengine/logic/Joystick/$(DEBUG_DIR)libJoystick.a
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COMLIB += $(OCGDIR)/gameengine/rasterizer/$(DEBUG_DIR)librasterizer.a
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COMLIB += $(OCGDIR)/gameengine/OpenGLrasterizer/$(DEBUG_DIR)libOpenGLrasterizer.a
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COMLIB += $(OCGDIR)/gameengine/expression/$(DEBUG_DIR)libexpression.a
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COMLIB += $(OCGDIR)/gameengine/scenegraph/$(DEBUG_DIR)libscenegraph.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libfuzzics.a
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# COMLIB += $(OCGDIR)/sumo/$(DEBUG_DIR)libsolid.a
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COMLIB += $(NAN_MOTO)/lib/libmoto.a
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COMLIB += $(NAN_SND_LIBS)
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COMLIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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COMLIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
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COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
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COMLIB += $(NAN_BULLET2)/lib/libbullet2.a
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endif
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COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
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COMLIB += $(NAN_MEMUTIL)/lib/libmemutil.a
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COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
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COMLIB += $(NAN_PNG)/lib/libpng.a
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COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a
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COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
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ifeq ($(WITH_QUICKTIME), true)
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COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
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endif
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ifeq ($(WITH_OPENEXR), true)
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COMLIB += $(OCGDIR)/blender/imbuf/openexr/$(DEBUG_DIR)libopenexr.a
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endif
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COMLIB += $(OCGDIR)/blender/imbuf/cineon/$(DEBUG_DIR)libcineon.a
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ifeq ($(WITH_DDS), true)
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COMLIB += $(OCGDIR)/blender/imbuf/dds/$(DEBUG_DIR)libdds.a
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endif
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ifeq ($(WITH_BINRELOC), true)
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COMLIB += $(OCGDIR)/extern/binreloc/$(DEBUG_DIR)libbinreloc.a
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endif
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ifeq ($(WITH_FREETYPE2), true)
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COMLIB += $(OCGDIR)/blender/ftfont/$(DEBUG_DIR)libftfont.a
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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else
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COMLIB += $(NAN_FTGL)/lib/ftgl_static_ST.lib
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COMLIB += $(NAN_FREETYPE)/lib/freetype2ST.lib
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endif
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else
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COMLIB += $(NAN_FTGL)/lib/libftgl.a
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ifeq ($(OS), irix)
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COMLIB += $(NAN_FREETYPE)/lib32/libfreetype.a
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else
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COMLIB += $(NAN_FREETYPE)/lib/libfreetype.a
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endif
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endif
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endif
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ifeq ($(WITH_VERSE), true)
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_VERSE)/lib/libverse.a
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else
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COMLIB += $(NAN_VERSE)/lib/verse.lib
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endif
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else
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COMLIB += $(NAN_VERSE)/lib/libverse.a
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endif
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endif
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ifeq ($(OS), irix)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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endif
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ifeq ($(OS), windows)
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ifeq ($(FREE_WINDOWS), true)
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COMLIB += $(NAN_SDL)/lib/libSDL.a
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COMLIB += $(NAN_PTHREADS)/lib/libpthreadGC2.a
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else
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COMLIB += $(NAN_SDL)/lib/SDL.lib
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endif
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endif
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ifeq ($(WITH_OPENEXR), true)
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COMLIB += $(NAN_OPENEXR_LIBS)
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endif
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PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a
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PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
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ifeq ($(NAN_NO_KETSJI),true)
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PULIB += $(NAN_MOTO)/lib/libmoto.a
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PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
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PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
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COMLIB += $(NAN_SND_LIBS)
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endif
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SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
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SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a
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SPLIB = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
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SPLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
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# this is used for the plugin. It uses some things from libz.a,
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# but somehow it consistently fails to resolve these symbols... or
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# can I just not check them? nm claims they aren't...
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SPLIB += $(OCGDIR)/blender/blenkernel/blenkernel_blc/$(DEBUG_DIR)libblenkernel_blc.a
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SPLIB += $(OCGDIR)/blender/python/$(DEBUG_DIR)libpython.a
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# These three need to be explicitly mentioned on the cl, because
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# if they are offered as a lib, they are optimized away. (nzc)
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NSPLUGLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)UnixShell.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)stubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)winstubs.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)Blender3DPlugin_native_implementation.o
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# Here you can configure what sort of test to make for the plugin.
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_stub.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_colorcycle.a
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# PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_gears.a
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PLUGTESTLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/test/$(DEBUG_DIR)libns_api_test_threaded_gears.a
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# XPCOM is done only for Linux for now
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)XPH_xpcom_hooks.o
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endif
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endif
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PLUGAPPLIB = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)libplugin_ketsji_hooks.a
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ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_X11_windowing.o
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/unix/$(DEBUG_DIR)libunix.a
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endif
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ifeq ($(OS),$(findstring $(OS), "windows"))
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)PLG_MSWindows_windowing.o
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NSPLUGLIB += $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)npB3DPlg.res
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/windows/$(DEBUG_DIR)libwindows.a
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endif
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PLUGAPPLIB += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
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ifeq ($(OS),$(findstring $(OS), "linux"))
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ifeq ($(CPU),i386)
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PLUGAPPLIB_XPLINK = $(OCGDIR)/gameengine/GamePlayer/netscape/src/$(DEBUG_DIR)_Blender3DPlugin_implementation_.o
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endif
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endif
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# A bit silly... but needed to resolve symbols.
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PLUGREMLIB = $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
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######################## OS dependencies (alphabetic!) ################
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include nan_link.mk
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ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
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BINTARGETS = blenderdynamic
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endif
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ifeq ($(WITH_BF_DYNAMICOPENGL), true)
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BINTARGETS += blenderdynamic
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endif
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ifeq ($(WITH_BF_STATICOPENGL), true)
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BINTARGETS += blenderstatic
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endif
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ifeq ($(WITH_BF_BLENDERPLAYER), true)
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export WITH_BF_GAMEENGINE=true
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BINTARGETS += blenderplayer
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endif
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ifeq ($(WITH_BF_WEBPLUGIN), true)
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BINTARGETS += plugin
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ifeq ($(OS),linux)
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ifeq ($(CPU),i386)
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BINTARGETS += xplink
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endif
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endif
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endif
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|
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ifeq ($(OS),solaris)
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PULIB += $(NAN_ZLIB)/lib/libz.a
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SPLIB += $(NAN_ZLIB)/lib/libz.a
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endif
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# OpenAL libs are already compiled as shared code! Check FMod if we switch to that. (nzc)
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# Some vars to keep the rest of this section mostly readable
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# in an 80 char term
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SOUNDSYSTEM = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
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DUMMYSOUND = $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
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OPENALSOUND = $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
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SDLSOUND = $(OCGDIR)/intern/SDLSoundSystem/$(DEBUG_DIR)libSDLSoundSystem.a
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|
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# Some kooky logic going on here ...
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ifeq ($(NAN_NO_OPENAL), true)
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NAN_SND_LIBS = $(SOUNDSYSTEM)
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NAN_SND_LIBS += $(DUMMYSOUND)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
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else
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ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
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ifeq ($(CPU),$(findstring $(CPU), "i386 powerpc x86_64 parisc64"))
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NAN_SND_LIBS = $(SOUNDSYSTEM)
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NAN_SND_LIBS += $(DUMMYSOUND)
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NAN_SND_LIBS += $(OPENALSOUND)
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NAN_SND_LIBS += $(SDLSOUND)
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NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
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ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
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NAN_SND_LIBS += $(ALUT)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
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else
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ifeq ($(OS),windows)
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NAN_SND_LIBS = $(SOUNDSYSTEM)
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NAN_SND_LIBS += $(DUMMYSOUND)
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NAN_SND_LIBS += $(OPENALSOUND)
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NAN_SND_LIBS += $(SDLSOUND)
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NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
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ALUT = $(wildcard $(NAN_OPENAL)/lib/alut_static.lib)
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NAN_SND_LIBS += $(ALUT)
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NAN_SND_LIBS += $(SOUNDSYSTEM)
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else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
else
|
|
ifeq ($(OS),darwin)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
|
|
NAN_SND_LIBS += $(ALUT)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
ifeq ($(OS), solaris)
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(OPENALSOUND)
|
|
NAN_SND_LIBS += $(SDLSOUND)
|
|
NAN_SND_LIBS += $(NAN_OPENAL)/lib/libopenal.a
|
|
ALUT = $(wildcard $(NAN_OPENAL)/lib/libalut.a)
|
|
NAN_SND_LIBS += $(ALUT)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
else
|
|
NAN_SND_LIBS = $(SOUNDSYSTEM)
|
|
NAN_SND_LIBS += $(DUMMYSOUND)
|
|
NAN_SND_LIBS += $(SOUNDSYSTEM)
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(OS),windows)
|
|
|
|
# Might need to change this to $(NAN_MOZILLA_LIB)/nspr4.lib
|
|
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
|
|
|
|
BINTARGETS = blenderdynamic
|
|
ifeq ($(FREE_WINDOWS),true)
|
|
ifneq ($(NAN_NO_KETSJI),true)
|
|
BINTARGETS += blenderplayer
|
|
endif
|
|
else
|
|
BINTARGETS += blenderplayer
|
|
BINTARGETS += blenderdynplayer
|
|
BINTARGETS += plugin
|
|
endif
|
|
|
|
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
PULIB += $(NAN_ZLIB)/lib/libz.a
|
|
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
|
|
SPLIB += $(NAN_ZLIB)/lib/libz.a
|
|
endif
|
|
|
|
|
|
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
|
|
|
|
ifdef NAN_BUILDINFO
|
|
CSRCS =
|
|
ALLTARGETS =
|
|
include nan_compile.mk
|
|
endif
|
|
|
|
################## target rules ########################
|
|
|
|
all debug ::
|
|
@echo "****> Make $@ by $(ID)@$(HOST) at $(MAKE_START) on $(CONFIG_GUESS)"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
DIR = $(OCGDIR)
|
|
SOURCEDIR = source
|
|
|
|
include nan_subdirs.mk
|
|
|
|
################## target rules ########################
|
|
|
|
all:: link
|
|
|
|
debug debuglink::
|
|
@$(MAKE) link DEBUG_DIR="debug/" NANENV=$(NANENV)
|
|
|
|
clean:: linkclean debuglinkclean
|
|
|
|
link: $(BINTARGETS)
|
|
@echo "****> Build $(MAKE_START) - `date '+%H:%M:%S %d-%b-%Y'`"
|
|
ifdef NANENV
|
|
@for n in $(NANENV); do \
|
|
echo " $$n"; \
|
|
done
|
|
endif
|
|
|
|
linkclean:
|
|
@$(RM) -r $(DIR)/blenderstatic* \
|
|
$(DIR)/blenderplayer* \
|
|
$(DIR)/bin/*
|
|
|
|
debuglinkclean:
|
|
@$(RM) -r $(DIR)/debug/blenderstatic* \
|
|
$(DIR)/debug/blenderplayer* \
|
|
$(DIR)/debug/bin/*
|
|
|
|
# Shortcut for Tinderbox release builds. Mortals don't use this.
|
|
release:
|
|
@$(MAKE) -C ../release/ all || exit 1;
|
|
|
|
############### Linker rules ###############
|
|
|
|
blenderstatic: $(DIR)/$(DEBUG_DIR)bin/blenderstatic
|
|
blenderdynamic: $(DIR)/$(DEBUG_DIR)bin/blender$(EXT)
|
|
blenderplayer: $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT)
|
|
blenderdynplayer: $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT)
|
|
|
|
# XPCOM connector only for linux so far...
|
|
ifeq ($(OS),linux)
|
|
xplink: $(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT)
|
|
endif
|
|
|
|
# Moz/NS plugin:
|
|
ifeq ($(OS),$(findstring $(OS), "freebsd linux irix solaris"))
|
|
plugin: $(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT)
|
|
ptest: $(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT)
|
|
endif
|
|
# Windows needs a 8.3 name... Why? Dunno...
|
|
ifeq ($(OS),windows)
|
|
ifneq ($(FREE_WINDOWS),true)
|
|
plugin: $(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT)
|
|
endif
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderstatic: $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"static"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderstatic $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(LLIBS) $(SADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderstatic
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blender$(EXT): $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blender$(EXT) $(BUILDINFO_O) $(OBJS) $(GRPLIB) $(COMLIB) $(PULIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blender
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT): $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT): $(OBJS) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(LDFLAGS) -o $(DIR)/$(DEBUG_DIR)bin/blenderdynplayer$(EXT) $(BUILDINFO_O) $(OBJS) $(SPLIB1) $(COMLIB) $(SPLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
ifeq ($(OS), darwin)
|
|
@$(MAKE) -C darwin/ APPLICATION=blenderplayer
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/Blender3DPlugin$(SOEXT): $(PLUGAPPLIB_XPLINK)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(PLUGAPPLIB_XPLINK) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
# Windows build needs a def file? Why? For exposing functions from the
|
|
# dll to the outside world. However, this is alsi done internally..
|
|
DEFFILE = ./gameengine/GamePlayer/netscape/src/npB3DPlg.def
|
|
|
|
# Windows needs a specific name format for dll.s so we give it one.
|
|
$(DIR)/$(DEBUG_DIR)npB3DPlg$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
# $(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS) /def:$(DEFFILE)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npBlender3DPlugin$(SOEXT): $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGAPPLIB) $(COMLIB) $(SPLIB) $(PLUGREMLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|
|
$(DIR)/$(DEBUG_DIR)bin/npTestPlugin$(SOEXT): $(NSPLUGLIB)
|
|
@echo "****> Link $@"
|
|
ifdef NAN_BUILDINFO
|
|
$(CCC) $(REL_CFLAGS) -DBUILD_DATE='"$(BUILD_DATE)"' -DBUILD_TIME='"$(BUILD_TIME)"' -DBUILD_REV='"$(BUILD_REV)"' -DBUILD_PLATFORM='"$(CONFIG_GUESS)"' -DBUILD_TYPE='"dynamic"' $(BUILDINFO_C) -c -o $(BUILDINFO_O) -DNAN_BUILDINFO
|
|
endif
|
|
mkdir -p $(DIR)/$(DEBUG_DIR)bin
|
|
$(CCC) $(DYNLDFLAGS) -o $@ $(NSPLUGLIB) $(PLUGTESTLIB) $(LLIBS) $(DADD) $(LOPTS)
|
|
ifdef NAN_BUILDINFO
|
|
/bin/rm $(BUILDINFO_O)
|
|
endif
|
|
|