85a0c5d4e1
This actually works somewhat now, although viewport rendering is broken and any kind of network error or connection failure will kill Blender. * Experimental WITH_CYCLES_NETWORK cmake option * Networked Device is shown as an option next to CPU and GPU Compute * Various updates to work with the latest Cycles code * Locks and thread safety for RPC calls and tiles * Refactored pointer mapping code * Fix error in CPU brand string retrieval code This includes work by Doug Gale, Martijn Berger and Brecht Van Lommel. Reviewers: brecht Differential Revision: http://developer.blender.org/D36
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef __DEVICE_INTERN_H__
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#define __DEVICE_INTERN_H__
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CCL_NAMESPACE_BEGIN
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class Device;
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Device *device_cpu_create(DeviceInfo& info, Stats &stats, bool background);
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Device *device_opencl_create(DeviceInfo& info, Stats &stats, bool background);
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Device *device_cuda_create(DeviceInfo& info, Stats &stats, bool background);
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Device *device_network_create(DeviceInfo& info, Stats &stats, const char *address);
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Device *device_multi_create(DeviceInfo& info, Stats &stats, bool background);
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void device_cpu_info(vector<DeviceInfo>& devices);
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void device_opencl_info(vector<DeviceInfo>& devices);
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void device_cuda_info(vector<DeviceInfo>& devices);
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void device_network_info(vector<DeviceInfo>& devices);
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void device_multi_info(vector<DeviceInfo>& devices);
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CCL_NAMESPACE_END
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#endif /* __DEVICE_INTERN_H__ */
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