blender/intern/cycles/render/film.h
Brecht Van Lommel a604fb730d Cycles: mist pass added, with start/depth/falloff control. If the pass is
enabled in a render layer a Mist Pass panel will be shown in the world
properties.
2013-06-07 12:45:26 +00:00

81 lines
1.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FILM_H__
#define __FILM_H__
#include "util_string.h"
#include "util_vector.h"
#include "kernel_types.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Scene;
typedef enum FilterType {
FILTER_BOX,
FILTER_GAUSSIAN
} FilterType;
class Pass {
public:
PassType type;
int components;
bool filter;
bool exposure;
PassType divide_type;
static void add(PassType type, vector<Pass>& passes);
static bool equals(const vector<Pass>& A, const vector<Pass>& B);
static bool contains(const vector<Pass>& passes, PassType);
};
class Film {
public:
float exposure;
vector<Pass> passes;
FilterType filter_type;
float filter_width;
size_t filter_table_offset;
float mist_start;
float mist_depth;
float mist_falloff;
bool need_update;
Film();
~Film();
void device_update(Device *device, DeviceScene *dscene, Scene *scene);
void device_free(Device *device, DeviceScene *dscene, Scene *scene);
bool modified(const Film& film);
void tag_passes_update(Scene *scene, const vector<Pass>& passes_);
void tag_update(Scene *scene);
};
CCL_NAMESPACE_END
#endif /* __FILM_H__ */