a604fb730d
enabled in a render layer a Mist Pass panel will be shown in the world properties.
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FILM_H__
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#define __FILM_H__
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#include "util_string.h"
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#include "util_vector.h"
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#include "kernel_types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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typedef enum FilterType {
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FILTER_BOX,
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FILTER_GAUSSIAN
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} FilterType;
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class Pass {
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public:
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PassType type;
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int components;
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bool filter;
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bool exposure;
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PassType divide_type;
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static void add(PassType type, vector<Pass>& passes);
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static bool equals(const vector<Pass>& A, const vector<Pass>& B);
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static bool contains(const vector<Pass>& passes, PassType);
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};
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class Film {
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public:
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float exposure;
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vector<Pass> passes;
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FilterType filter_type;
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float filter_width;
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size_t filter_table_offset;
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float mist_start;
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float mist_depth;
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float mist_falloff;
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bool need_update;
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Film();
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~Film();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene, Scene *scene);
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bool modified(const Film& film);
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void tag_passes_update(Scene *scene, const vector<Pass>& passes_);
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __FILM_H__ */
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